It seems to have plateaued and increasing more slowly. Combining data from Steam and Statcounter reveals this:
Decade of Linux desktop.
We’re getting up there.
It honestly doesn’t take much more for the snowball effect to take hold.
Could be interesting to see how proprietary platforms respond to increased adoption. Maybe they’ll start removing their ads and surveillance, or even giving their operating systems away altogether (minus the source code, of course.)
May be similar to the 3d software world where autodesk created a monopoly and could charge around 5k USD for something like Maya, and then go the adobe route and only rent once innovation dies off. Only when Blender started getting more hype and attention did autodesk start offering cheaper indie versions and licenses.
Windows is already basically free using the user as a product
And yet they still charge people for it.
They charge only those who are not technically literate enough to transfer to Linux. Cracking Windows is a piece of cake but if someone can’t do that they probably will not switch.
plateaued since when? if you look at the second half of the graph, 2022 forward, it looks more steep to me.
I take it ‘geometric mean’ is the geometric mean of ‘statcounter’ and ‘steam’? What’s the specific source of those latter two measures? For instance, when I look at linux usage on the statcounter website I get more like 1.5%, not 4%.
It seems to have plateaued and increasing more slowly.
Look like 1 year “growth then plateau”, like 2021-01 to 2022-01. But 2022-05 to 2024-09 linear growth again. Analysis/forecast of human behaviour not easy.
Also combine data of different source not easy, please handle with care.
Good point, thanks. The way I modeled the adjustment was by assuming that most usage is captured by Statcounter but there’s movement back and forth to a reservoir that flies under its radar, in bursts, with zero net movement in the long run. So I used a geometric mean of the source data scaled by the square root of their averaged ratio.