I’ve been a Steam customer for a very long time, having spent a few thousand dollars over the years with them. Like many of you, I’ve got a (small?) group of games that I bought and barely-if-ever played, and I’m cool with that. As they say, piracy is a service problem, and Steam is just… easy.

That was until I bought my Deck. Suddenly, I had two devices on which I could play my games: my proper gaming rig upstairs and my Deck plugged into the TV downstairs.

I also however, have a kid that likes video games, so sometimes I let her play a few games on the TV… and that’s where everything breaks down. If she’s playing Lego Marvel on the Deck, my copy of Dyson Sphere Program flakes out upstairs with a warning that “someone else is playing a game, so this game will have to shut off” or some nonsense like that.

I’m suddenly face to face with the fact that I don’t actually own my games and those few thousand dollars weren’t spent on what I expected. It’s… enraging to put it gently.

I can appreciate that there would be an attempt to prevent me from playing the same game on two devices (though I think that’s bullshit too), but to prevent me from playing two different games on two different machines when both are legally purchased running on my own hardware is not ok.

  • DigDoug@lemmy.world
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    16 hours ago

    One issue is that, unless you (can) back them up yourself, digital goods can be changed. If I bought The Twits on Kindle, it literally wouldn’t be the same book that I read as a child because they decided that words like “ugly” are too much for children. Even if I bought it before they censored it - it would be “updated”.

    • Dariusmiles2123@sh.itjust.works
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      11 hours ago

      Good argument too.

      I guess they’re adavantages and inconvenients in every situation.

      What you’re talking about could even happen on a physical game receiving an online update.