I’m talking about a new game but made with old graphics and mechanics similar to Megaman 9 & 10.
I personally think such a thing could sell gangbusters and honestly go on record as one of the greatest Pokemon games ever made, especially in recent years.
HD/2D Johto remake let’s fucking goooooooo
Absolutely yes. I much prefer the 2D Pokémon artstyle to the 3D models.
Also !pokemon@lemm.ee might like this question—kind of saddened to see things that would fit in active niche communities only ever get posted in a giant Games community, but it is also very unfair of me to expect everyone to know every community ever, and you generally get rewarded with more engagement in the big tent communities.
I really stopped caring for Pokemon after X and Y, and Omega Ruby and Alpha Sapphire. The switch games were big misses. I kinda liked Sword and Shield, but they had no lasting power on me. Scarlet and Violet are by far the worst Pokemon games to have ever come out of mainline Pokemon.
I didn’t play through
MarcusArceus at all, even though I own it. Maybe I will give that a shot.Isn’t this what Brilliant Diamond and Pearl were supposed to be? Granted had none of the fun stuff extras that omega ruby and sapphire added, but that was still the premise, right?
3d Pokémon can be done well and beautifully. Pokémon coliseum proved that years ago
I didn’t play those more than the first gym. ORAS was infinitely better.
Took me a little to realize Marcus was autocorrected Arceus. Pokémon Marcus sounds amusing.
Thank you for the laugh, I didn’t catch that. Will edit my comment
3D was a mistake. Gen 5 is peak graphics
I want to see pokemon red/blue/yellow absolutely fully maximum modernised. I want to go through the world in VR. I want to throw the poke balls into battle for real stashed on my belt. I want to be able to yell commands to a living, breathing pokemon dancing around in the arena.
No.
I’d want to see a mainline Pokemon game that actually meets in the middle between experienced players and newcomers. An entry that isn’t seemingly too convoluted or stupid simple to approach, not to mention try to be interesting as a story. But I think GameFreak has long passed that point of making it interesting. Like where can you go with the story and lore after you had a generation that presented pokemon that controlled time, space, distortion while introducing what is essentially a pokemon ‘god’? You really cannot go far above and beyond that.
Just go play pokemon unbound. It’s better than anything nintendo would come up with.
In general, Pokémon ROM hacks are cool and fans of the 2D or old game style like me should definitely give these more attention.
Yup. Fan projects and indie games can fill this niche. Pokemon is the most profitable media franchise EVER. They should be innovating and improving, not chasing nostalgia.
Wow I had no idea this was a thing and it looks A M A Z I N G. Thanks for mentioning it!
Honestly, I’d rather see another studio take a crack at the franchise. I don’t know whether Gamefreak have lost a lot of important talent over the years or if they just got lazy because their games are guaranteed to sell no matter how poorly they’re produced, but they do not know how to make games in the current era. Full stop. The last handful of mainline Pokemon titles have been unacceptably poor quality, and Nintendo won’t light a fire under their ass because… why would they, when they’re already printing money?
I think it would be wildly beneficial to the health of the franchise if a completely new studio took the wheel for a minute. They don’t have to reinvent the game mechanics or take the story in some dark and gritty direction or anything like that, but if they just made it functional that’d already be a huge step up over Gamefreak’s last few releases.
Personally, I’d love to see Retro Studios take a crack at a mainline Pokemon title. They’ve already got a very close relationship with Nintendo, and have released nothing but bangers.
Ever since the switch to 3D, I knew they would never look back. Biggest reason why fan games are so valuable to me. The only thing I like about the upper half gens (not including 5) are the pokemon (case by case and not including regionals) and the terastal mechanic, in terms of the games and their mechanics. Gens 6-9 I really don’t have almost any care for any of the important characters outside of the designs for characters/character art for characters like Geeta, Diantha, Brasius, Kiawe, and Rika. Those are pretty much the only characters who’s names I could even remember.
That’s mostly due to, in my opinion, when I think they started absolutely dumbing and watering down the story and characters so they could start focusing on nostalgia baiting people to keep them coming back while also completely dumbing down exploration as well. I think two of the only characters from gens 6-9 I really care about were Lysander and Kiawe because I thought Lysander’s genocide plot was interesting enough and Kiawe only because of the episodes of the anime I saw (which is kinda cheating since the anime is where they put every ounce of character into 99.99% of all important NPCs).
Pretty sure a large amount of fans would absolutely love returning to an older form, at least aesthetically, myself included, but good luck convincing Sintendo of anything without getting their corporate legal open secret stasi (lawyers) getting involved.
Gens 6-9 I really don’t have almost any care for any of the important characters outside of the designs for characters/character art for characters like Geeta, Diantha, Brasius, Kiawe, and Rika. Those are pretty much the only characters who’s names I could even remember.
Not even Larry? That’s cold.
Old mechanics? No. Old aesthetics? Yes. Pixel graphics are best.
What new mechanics would you consider to be in the ‘can’t live without’ category?
Sorry, I should have phrased that a little differently. What I mean to say is the game should not be limited to just the mechanics of the older games. There’s so many small mechanics they’ve added since the days of the 2D games on GBA that shouldn’t be ignored just because they aren’t retro.
One mechanic I’ve always loved in any game it’s been in is the ability to have a hideout/home/etc that you can deck out with furniture and whatnot to make it your own. It’s just a comfy mechanic to have.
I remember this from Gen 3, which is as far as I’ve played. I’m curious what other mechanics are around now that people consider must-haves.
In HeartGold/SoulSilver specifically (and then not again after for some reason), you could toggle the running shoes. So much nicer than having to hold B all the time. They also allowed for two Select items (items you can activate without entering the items menu), which also never carried over to other games.
I seem to remember one of the more modern games allowing you to view move details (description, power, accuracy, etc) from the movelist screen during a fight, rather than having to go to Pokemon > [Pokemon] > view moves, or whatever it is. I think one game also allowed you to see if the move you’re about to use is super effective or not, but I’m not really a fan of that one. Learning type effectiveness is part of the game imo, but my opinion on this isn’t too strong.
Not really QOL but I loved mega evolution and would like to see it come back. It was exclusive to Gen 6, which was the last Gen I played, but I heard they never included it in following Gens. It was basically a temporary “evolution” (a different form) for specific fully evolved Pokemon for just the fight. Only one Pokemon can mega evolve per fight though, so you gotta choose wisely. Gen 6 competitive battling was peak imo for just that reason.
I really liked the EV training in Gen 6, not sure if that carried over but it made it much easier to increase EVs, rather than having to fight the same Pokemon over and over again.
HMs eventually disappeared. Gen 4 had a whole bunch, then in Gen 5 I think there were still a lot but most weren’t required for progression (I think in order to beat the game you only needed one of the HMs, I can’t remember which. The rest were just for optional stuff I think. It’s been a while though). I think in Gen 7 they finally removed HMs. The moves are still available I think, but they don’t do anything outside of battle.
I’m sure there’s more I’m forgetting, someone else can expand on this list.
Being able to trade with anyone around the world is pretty dope. It was much harder finding another kid with Pokemon Blue so I could get a goddamn Pinsir.
I dont know which game but they did add a QoL feature that tells you whether a move is effective, super effective, or ineffective vs monsters youve fought before, based on typings.
I remember that being the “feature” which really highlighted the dumbing-down of the game. Work things out for yourself? Look them up? Remember what you’ve learned? No, we’ve solved the puzzle for you, don’t worry.
at least to unova generation and a little 6th generation. not after MASUDA went all “i dont like pokemon anymore, so im going to create a half-assed game” aftER SWSH, and i have heard nothing but bad reviews from every game since, glad i dint get a switch.
they still have triple battles? and special and physical are not seperate anymore?
i mostly play card game LIVE, which is barely a functioning game.
I mean, this is just Cassette Beasts, and it is indeed a damn good game.
Such a good vibe game.
Remakes of Gen 1 or 2 in the style of Octopath Traveler or the FF Pixel Remasters would probably sell like gangbusters.
If you would like to see something just like it, https://store.steampowered.com/app/1218210/Coromon/ scratches that itch.
Coromon is a great attempt with great mechanics and alright visuals, but man, did the pacing just kill it for me. I felt like the entire game was the tutorial, not because it was easy or anything, but because it was the slightly boring do-everything-once-to-learn-it slog that a very well done tutorial is. When I beat the game, I was excited to start playing before I realized it was, actually, seriously, the end.
Did you have the game on a higher difficulty? I didnt have that experience, but I put it on one of the higher difficulties initially. I forget which but I found that more fun.
Its fair though, it wont be for everyone. Kinda like TemTem. I wanted to like TemTem, but the puzzles really sucked. So much so that I stopped playing the game halfway through.
I originally had it on, I think, a medium or normal difficulty. It was a while ago.
Like I said, though, it wasn’t that it was easy. I liked the modular difficulty system a lot! The game just felt like a checklist. Pokémon gives you a mechanic (like the HMs of old or modern rideable Pokémon, or the bikes), and you really could play with them for quite some time exploring and experimenting. The only parts of Coromon I felt had that was the item finding app thing and the raft thing. The rest were just “get it, move on, never use it again.”
I will give it that if your only goal is to have a battle with your friends game, Coromon is amazing! But if you want to enjoy the world, maybe not.
Still worth trying for anyone who likes Pokémon for the mechanics.
The Rom hacks like pokemon unbound are wildly successful, so yeah a hifi graphic remake would sell like crazy.