• Redkey@programming.dev
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    15 hours ago

    Gamer sites on the early Internet were full of these “Easter eggs” that were really just non-obvious things with clear explanations in the manual.

    One that I found particularly irrimusing (and seems to keep popping up forever) was that holding some combination of buttons on the Gameboy Advance when you turn it on “plays a secret, alternative start-up sound, then it just sits at the Gameboy logo until you press a button. That’s all it does.”

    Except if you read the manual you’d know that holding that button combo overrides the normal start-up and forces the GBA into multi-play download mode, so you can play those games without having to take the cartridge out of the console. Pressing a button in that mode cancels it and resumes normal start-up, loading a game from cartridge if one is inserted.

    I’ve seen some people insist that their manual didn’t say anything about this, but I have trouble believing them given that it was written in the manual for the GBA which I bought on launch day.

  • Miles O'Brien@startrek.website
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    20 hours ago

    Found this out completely by accident once after my sister and I played some Mario.

    I had the 2nd controller still plugged in, and while shooting the ducks I stepped on the controller and the ducks moved differently.

    From the on, every time someone wanted to play duck hunt I would grab a second controller and make it harder for them.

    Bonus knowledge: the original game works by a light-sensitive sensor in the blaster tip, and when you pull the trigger, the screen goes black and a white square appears whee the ducks were, in a specific order. If the game controller detects the light square, it counts as a “hit” on whatever duck was in frame. You can cheat by pointing the blaster at a white light and pulling the trigger. It will just go through them one by one as you squeeze, thinking the light is the duck square.

  • Phen@lemmy.eco.br
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    22 hours ago

    I had Duck Hunt but didn’t have the gun to play it with - nor the knowledge that I needed the gun. Every now and then I would try and fail to figure out how to play the game.

    So to me, Duck Hunt is a game about a dog that laughs at you.

    • The Picard Maneuver@lemmy.worldOP
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      21 hours ago

      This must have been a common thing, because you’re the 2nd person in the comments to mention this!

      It’s funny now to think that if you couldn’t figure out a game pre-internet, you just didn’t get to play it. I know that happened to me plenty.

      (edit: curse you, Batman on Sega Genesis!)

      • Phen@lemmy.eco.br
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        20 hours ago

        Back in the day we would often rent games for a weekend and sometimes we would get stuck at some point. There was one particular game that me and my friends really liked (Maui Mallard) on the genesis, but there was one specific point we didn’t know what to do. Every now and then we would rent the game again for a weekend in hopes of figuring it out. The game had basically three buttons IIRC: attack, jump and special. You could also press attack and special at the same time for a different attack. So one day I was playing it and reached the point that we all got stuck, and kept trying to figure out how to jump out of the area I was in (there was a clear exit, but too high up). My brother saw me struggling and mockingly said: “come on, do a super jump” and that made me think: can I do special + jump too? I tried it and then learned that this combination allowed climbing through short gaps (and this was the very first such gap in the game - anywhere else the combination did nothing). I was the neighborhood hero for a while thanks to that.

        • teamevil@lemmy.world
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          17 hours ago

          NES Teenage Mutant Ninja Turtles, the original so many wasted weekends…BattleToads too.

      • f4f4f4f4f4f4f4f4@sopuli.xyz
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        21 hours ago

        We had tons of pirated Commodore 64 games. Some single-player games became two-player with my little brother; “OK, I’ll drive the car while you try every key on the keyboard.”

  • MudMan@fedia.io
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    22 hours ago

    Gen Z/late millenials trying to interpret retro games they play on emulators with no manuals is the modern “people making extremely detailed marble statues because they don’t realize Romans painted theirs”.

    That’s how you end up with Blue Prince and Dark Souls and stuff.

    • Bartsbigbugbag@lemmy.ml
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      21 hours ago

      Tunic is really cool, it’s sorta based off the dudes experiences not being able to read and playing Zelda trying to use the manual to figure out wtf is going on, to my understanding.

    • ArbitraryValue@sh.itjust.works
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      22 hours ago

      I refuse to believe that Romans painted theirs. I mean, the evidence is clear that they did but it would look so terrible!

      • MudMan@fedia.io
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        22 hours ago

        Yeah, and old games were just well designed with no handholding and absolutely didn’t include full bullet pointed tutorials for the first hour in the manual as a matter of course.

        • Miles O'Brien@startrek.website
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          20 hours ago

          Younger me would have been blown away that reading would help me beat games in the future.

          For the record, I have a small library now but when I first started playing NES-N64 games, I absolutely hated reading and never would have cracked open the manuals.

          • grue@lemmy.world
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            19 hours ago

            Somebody made a good point in another thread a while back (or maybe it was The 8-Bit Guy in a youtube video?) that a lot of times the manual got read as you were riding in the car back home from the store since you couldn’t play the thing yet.

          • MudMan@fedia.io
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            19 hours ago

            What did you do during the ten minutes it took to load tape games? Or the ten minutes it took to install them from floppy? Or…

            Oh, wait, NES/N64, huh? You were into rich kid games.

            So what did you do while you were getting driven back from the shop by your valet or whatever you guys had at the time?

            All joking aside, I bet there was some divide between console and computer players on that front. I had binders of technical documentation from flight sims and entire novellas that came in RPG and adventure game boxes. The “here’s how to play through the first chunk of the game” tutorials were just one format for that stuff, but perhaps the most platform-agnostic of them.

            And, of course, there were walkthroughs and guides in gaming magazines. Getting stuck and waiting for the next monthly issue hoping they’d cover the game was a subtle form of monetization for games journalists even then. “Pivot to guides” has happened before.

            • Miles O'Brien@startrek.website
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              19 hours ago

              Lmao no I grew up in the 90s, and we only got cheap secondhand n64 games. The apartments I grew up in were in the middle of trailer parks, but they all owned the land their trailers were on so I’ll leave it up to the reader to determine who was more bougie.

              My dad was the one who wanted the consoles and he isn’t tech savvy, so until I got my own money, it was always “plug and play” things, none of those new-fangled computers until Windows ME.

              And hilariously, I got an old macintosh in the mid 2000s and had fun figuring everything out by trial and error based off what I knew of computers at the time. Even had the x wing game on several floppies.

              I would have loved having a computer when you had to actually know how it works to use it.

              I remember waiting for next month’s issue of different gaming magazines… I never bothered knowing which magazine it was, I just waited for my dad to return from the store with whichever one he wanted that day.

              Honestly I miss in-depth game guides with the two pages of ASCII art at the top.

              • MudMan@fedia.io
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                19 hours ago

                The GameFAQs era will become a bit of a lost age between the print magazine guides and the “IGN became a guide site so slowly we barely even noticed” period.

                I wonder if there will ever be some specific nostalgia for it or it was just too short and grungy for anybody to care.

                • grue@lemmy.world
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                  18 hours ago

                  GameFAQs etc. need to be archived in a public database and incorporated into stuff like RetroArch.

      • Rhynoplaz@lemmy.world
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        22 hours ago

        I think they’re saying if you fire up some old NES games without the manual, you’ll only learn from trial and error, and it’s going to be hard as hell. (Even with the manual, they were not as forgiving back then)

        Hence, people designing challenging games without instructions thinking THAT’S what the old timers must like!

      • Cethin@lemmy.zip
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        19 hours ago

        Dark Souls is largely inspired by Miyazaki consuming western media without being able to fully understand it. He had to try to fill in the gaps himself. I assume that’s what they meant.

        A good example of this is Tunic, where the manual is not understandable at first, but you can figure out as you play. These games create very interactive world building where you’re supposed to pay attention and piece things together yourself instead of being handed the solution.

      • subignition@fedia.io
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        21 hours ago

        It is a mystery/puzzle/roguelike where you have to figure out what to do, how to do it, and even how the game works. You get a broad goal at the beginning, but you have to experiment, learn, and solve puzzles to progress. It basically requires that you take notes. It’s brilliant

        • brax@sh.itjust.works
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          19 hours ago

          That’s actually pretty awesome! I have it on my wishlist but it thought it was more like just an adventure/puzzle kinda thing.

  • In League With Seitan@lemmy.world
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    21 hours ago

    The worst was games that required info from the manual to progress past a certain point, like star tropics. Rented the game and the rental place didn’t include the manual? Shit out of luck. And no Internet back then to look it up, either. (Yes, I’m still bitter)

    I remember some computer games would also do things like that to prevent copying the game from a friend, like requiring a certain word from a certain page before loading.

    • prettybunnys@sh.itjust.works
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      12 hours ago

      I owned Star tropics.

      It took me a whole fucking summer to figure out what to do.

      When I put that paper under the water and the code showed up …. 🤯🤯🤯

    • The Picard Maneuver@lemmy.worldOP
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      21 hours ago

      I bought Sim City for PC at a used bookstore, and it didn’t come with the reference page for a code it would ask you for after playing a certain amount of time.

      Without this code, the game would turn on all hazards (tornados, fires, flooding, Godzilla, etc) and make itself unplayable.

      • IHawkMike@lemmy.world
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        20 hours ago

        Also it was black on red to make it harder to photocopy. I remember my mom being proud that she’d used the filters on the fancy copier she had at work to copy this sheet.

    • dan@upvote.au
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      21 hours ago

      There were rental places that didn’t include the manual?

        • dan@upvote.au
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          20 hours ago

          Whenever I rented an N64 game, the manual was in the box, and the store would check to ensure the manual was there when you return the game. That was in Australia though, so maybe it was different in your country?

          • BlueSquid0741@lemmy.sdf.org
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            17 hours ago

            You can’t really generalise by country in this. Where I lived (NSW South coast) you didn’t even get the box. All the game cartridges were being the counter in a separate generic box with the name printed on it. The real boxes on the shelves were empty and you didn’t get to take them home.

            • dan@upvote.au
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              15 hours ago

              I didn’t mean to imply that every rental store in Australia did this, just that I lived in Australia and the rental stores I used included the manual.

          • nafzib@lemmy.world
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            19 hours ago

            Yeah, here in the U.S. at Blockbuster you would get a clear plastic case that held the game cartridge and that was it. They must have still kept some of the original boxes in their storage though, because I bought a used copy of Mega Man X for SNES from Blockbuster and it came in it’s original box, but with no manual.

            • grue@lemmy.world
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              18 hours ago

              I’m willing to bet it varied by employee diligence. I think it’s much less likely to be a company policy of not giving out the manuals to renters and more likely to be that they didn’t quit renting the game after somebody failed to return the manual.

            • njm1314@lemmy.world
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              19 hours ago

              Same for Hollywood Video. I don’t think you ever got manuals. At least not the ones near me.

      • teamevil@lemmy.world
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        17 hours ago

        One manual… where’d they get a replacement…it was like a library book, you had to return it.

  • Galapagon@sh.itjust.works
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    22 hours ago

    I didn’t have the gun, but I had duck hunt, so I could only control the duck. Needless to say I didn’t play much duck hunt

  • B0NK3RS@lemmy.world
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    21 hours ago

    This reminds me of the MGS one where the frequency for Meryl is on the back of the game case.

      • Redkey@programming.dev
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        17 hours ago

        Because in the English version of MGS that’s not “hidden” in the manual (or on the back of the box). You get the Colonel calling on the radio every ten seconds during that fight, virtually screaming at you “Hey you dumb kid, switch to the second controller port already!”

  • JovialSodium@lemmy.sdf.org
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    15 hours ago

    I feel like I was aware of this (much time has passed), but I think it’s something we discovered by trying it out of curiosity.

    • Albbi@lemmy.ca
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      21 hours ago

      Back then, stuff like this spread by word of mouth somehow very effectively. I’d have a friend over and they’d just pick up the second controller and laugh when I missed the shot.

      There were a bunch of other things like the cheat code in Doom, the Contra code (although I think I saw that one in a magazine) putting the Warcraft 2 game disk into a CD player to get a secret audio track.

      • Tarquinn2049@lemmy.world
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        20 hours ago

        The Blizzard songs were all also possible to play from the game install directory, too. Almost all of their early PC games had one of those. But yes, since they were a properly mastered audio track on the CD, they would play on regular music players too, which could be a really fun trick to show friends.

  • brax@sh.itjust.works
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    21 hours ago

    I’ve known about it since ii had the game as a kid in the early 90s because of the manual. It’s def been in there all along lol