• flop_leash_973@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 hour ago

    For the GTA delay, if it is so they can release a less bug filled finished product instead of the usual AAA strategy as of late of throwing whatever out and maybe kinda patching it later on, then good on them for doing it how it should be done. I probably won’t buy it either way since I haven’t cared for the ton of any of the GTA games since San Andreas personally, but for the people that will it is a good thing.

    As for the price of games in general. I’m not opposed to theoretically paying $80, or even more, for a game I deem worth that kind of money. Never have been. The issue is 99% of the time the games in question aren’t worth that kind of money. As an example, I am a Hitman fan. Over the course of the varies releases since 2016 to what is now just called Hitman: World of Assassination, I have spent well over $100 for maps and content. And I don’t regret it because the end result is a huge game that I have gotten untold hours of enjoyment out of over the last ~9 years.

    The AAA players have simply started to price themselves out of their own market, and smaller players have started to fill the void they left behind.

  • ThunderComplex@lemmy.today
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 hours ago

    I’ve only bought one $80 game thus far (And that was during a 30% steam sale so only $55) and from my years of experience of buying games, I can confidently say that my enjoyment in games goes down as price goes up.

    Although weirdly all of the $80 games that released so far have been pretty bad so that’s strange.

  • InfiniteHench@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    1 hour ago

    Just like other aspects of commerce, we’ll see what the market does. I hate to say it that way, but that’s simply how it works. Look at what’s happening to McDonalds right now. They’ve been raising prices for years, now tariffs have made things even worse, and people have responded accordingly and go to McDonalds less. Ball is in their court.

    Another good example is the recent news about Beyoncé no longer filling major concert venues. I know there’s a lot of factors going on in these situations, but the truth at the core of it is that prices finally went up to a point where a not insignificant portion of her audience noped out of the transaction. Simple commerce.

  • Tudsamfa@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    5 hours ago

    That’s basically what I’ve been saying ever since the switch 2 announcement, I’m glad I can just copy the Sources from this article to support my intuition. Thank you, Superjoost!

  • notannpc@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    ·
    9 hours ago

    What AAA title is worth $80? The most time I spend gaming is in a 10 year old shooter, and an indie survival game. Both of which I bought for <$20.

      • MrScottyTay@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        2
        ·
        7 hours ago

        There’s plenty of jrpgs half that price point with twice the length though. Heck, even the previous GTAs have at least that length for a cheaper price, and are occasionally even cheaper now. Be patient and you’ll likely even get the game given away for free.

          • MrScottyTay@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            2 hours ago

            I’m trying to point out that i don’t think that the length of a game shouldn’t really be indicative of the price. I have no issue with him enjoying the game or buying it.

            • mostNONheinous@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              34 minutes ago

              Pointing out a game genre with more hours of gameplay for the price is a strange way to point out game length shouldn’t matter.

        • MeekerThanBeaker@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          5 hours ago

          I’m lucky enough to own literally thousands of games. Most of which I get at a deep discount. Games like GTA and Red Dead are usually an exception where I’ll play on day one. Even though Rockstar tends to milk a title long after a release, the attention to detail is worth the price to me. I’ll still check reviews first however.

  • Stern@lemmy.world
    link
    fedilink
    English
    arrow-up
    30
    ·
    13 hours ago

    I have 170 games in my backlog and the summer sale is coming. I ain’t spending 80 bucks on one video game.

  • JTskulk@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    ·
    12 hours ago

    I made a rule that I can’t spend over $10 on a game until I’ve played through my entire backlog. I haven’t bought a game over $10 in 10 years and I’ve spent $6k on Steam since I started using it.

  • LandedGentry@lemmy.zip
    link
    fedilink
    English
    arrow-up
    20
    arrow-down
    1
    ·
    13 hours ago

    Nintendo fans gonna beg daddy for another round of the belt appreciate Nintendo’s innovation

    • madjo@feddit.nl
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      8 hours ago

      And Microsoft and the other “tRiPlE A” and “QuAdRuPlE A” publishers think they can ride on daddy Ninty’s coattails.

      • LandedGentry@lemmy.zip
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 hours ago

        The difference being that Nintendo makes unbelievable amounts of money because Nintendo fanboys won’t stop opening up their wallets. Microsoft doesn’t have that kind of loyalty or revenue (and you can bet Sony is going to join the club before the year is out).

        • octobob@lemmy.ml
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          5 hours ago

          I’m sure “fanboys” is true to some extent but their target audience is children and casual gamers.

          There are so many people that don’t play games beyond Mario kart, animal crossing, party games, etc

          • LandedGentry@lemmy.zip
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            4 hours ago

            according to a recent U.S. survey conducted by Nintendo, most Switch purchases are being made by “male consumers in their 20s and early 30s.”

            Over 60,000 people replied, and the results (shown below) suggest 86 percent of Switch buyers are men, with only 11 percent being identified as women.

            Looking at the age of buyers, 43 percent fell into the 25-34 age group, while 20 percent slotted into the 19-24 category.

            It’s driven by men 20-35

            • dustyData@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              56 minutes ago

              I’m not surprised over 80% were men. That aligns squarely with video gaming as a whole, as a mostly male dominated marked. But at the same time, I couldn’t help but notice that Nintendo forgot to ask this men between 20 and 40 years old whether they had children or were married. Just to put an anecdote out there, me and my cousins are all video game fans. We account as the ones who buy the most games in our family, but the entire family plays. I buy games for nieces and nephews. My cousins buy games and consoles for their own kids and for his wife. This is a big oversight to confound who buys the games with who is playing said games.

              • LandedGentry@lemmy.zip
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                1
                ·
                edit-2
                49 minutes ago

                I’m going to say that Nintendo likely knows how to conduct their player surveys and will take these numbers as by and large correct unless you’ve got some other information not yet brought up

  • FenrirIII@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    2
    ·
    13 hours ago

    I pirate games first before buying. Too many games become shit past the return window on Steam. I buy every game I like.

    • adept@programming.dev
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 hours ago

      You can return games after the 2h return window. Its just that under 2h is an automated refund

  • Phegan@lemmy.world
    link
    fedilink
    English
    arrow-up
    45
    ·
    16 hours ago

    Don’t pre order games. Don’t buy games at full price. Support indie devs.

    • piyuv@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 hours ago

      Do buy great indie games at full price to support indie devs even more (stardew, Balatro, dead cells, hollow knight, terraria, rimworld….)

      • Zahille7@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        14 hours ago

        I bought Schedule 1 for the full $20 last week.

        I can’t stop playing. It’s too fun.

        • lobut@lemmy.ca
          link
          fedilink
          English
          arrow-up
          4
          ·
          11 hours ago

          it seems I’ve bought it too. Not gonna lie, after reading the description… I have no idea what I’m getting into.

    • trashboat@midwest.social
      link
      fedilink
      English
      arrow-up
      4
      ·
      14 hours ago

      Honestly itch.io has plenty of free indie gems that can last me just as long as throwing $80 at a AAA game. I’d rather donate/tip after the fact for genuine well-crafted experiences

      • Zahille7@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        46 minutes ago

        I absolutely love Manic Miners (the fan remake of the old Rock Raiders game). The customization so you can make your own mining crew, all the old-school parts that are in the game, everything about it is fantastic.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      4
      ·
      13 hours ago

      I’ll still buy FromSoft games at full price. But only because I know they won’t disappoint. And Took Taro’s games.

      But in general, it would be beneficial for more people to spend less on games.

  • jjjalljs@ttrpg.network
    link
    fedilink
    English
    arrow-up
    62
    arrow-down
    1
    ·
    17 hours ago

    But it still spooked Wall Street, as parent company Take-Two Interactive Software Inc.’s shares plummeted as much as 10% following the news.

    I think our economy might be predicated entirely on stupid.

    Also, $80 is a lot when typical people’s buying power is decreasing. I think like half of americans can’t tank a $500 surprise bill, and they want people to blow nearly 20% of that on a video game? Fuck off, capitalists.

    • creamlike504@jlai.lu
      link
      fedilink
      English
      arrow-up
      38
      arrow-down
      2
      ·
      16 hours ago

      We (the gaming community) say this every time, but microtransactions and lootboxes have spread like viruses because gamers are buying them.

      I hate predatory pricing on principle, but whale votes count for a lot more.

        • cecilkorik@lemmy.ca
          link
          fedilink
          English
          arrow-up
          13
          ·
          15 hours ago

          Basic human psychology has been weaponized against us, and they’ve been getting better at it faster than we’re getting better at resisting it, for decades.

      • jjjalljs@ttrpg.network
        link
        fedilink
        English
        arrow-up
        4
        ·
        16 hours ago

        I don’t think I’ve ever bought a microtransaction or cosmetic. I’m doing my part!

        *Ok, i think I paid like $5 into warframe after 200 hours, and I used some fake money from google surveys on pokemon go, so I’m not entirely without sin.

    • moody
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      2
      ·
      15 hours ago

      (Which from my perspective is very silly — what’s the difference between them making a kajillion dollars in the fall and them making a kajillion dollars in May?)

      This “article” was written by a moron who doesn’t seem to know anything about the stock market. I guess it shouldn’t be too surprising for Bloomberg.

      • Ephera@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        9 hours ago

        Jason Schreier is not a no-name. I would expect the guy to figure it out, if he thought about it for a moment. But yeah, the whole article seems a bit rushed…

  • dinckel@lemmy.world
    link
    fedilink
    English
    arrow-up
    103
    arrow-down
    1
    ·
    20 hours ago

    The amount of options isn’t the issue.

    For most 25-40€ games I buy, i can get a great experience for the next 30-50 hours.

    Indie games absolutely crush the statistics, where some sub-15€ roguelikes have such insane replayability, that i’ve clocked over a thousand hours into a couple. Not to mention how incredibly creative, unique, and story rich some of them are.

    Meanwhile, what used to be 60€, and is now 80€+, is some “cinematic” 20fps on console slop, that you can barely get 5 hours of real gameplay out of. I don’t wanna sit there and watch a movie with an occasional A button press. Or even worse, play something like the Assassins Creed reboot, that had 500 hours of gameplay, 490 of which is just useless collectibles around the map.

    • missingno@fedia.io
      link
      fedilink
      arrow-up
      50
      ·
      19 hours ago

      Measuring games by hours has become an increasing less useful metric to me because I already have my grinding games that I can endlessly replay. When buying new games, I’d rather get something I’ll really enjoy for a short playthrough than a long epic JRPG I can’t bring myself to actually set aside time for - even though I do really love JRPGs.

      • Gerudo@lemm.ee
        link
        fedilink
        English
        arrow-up
        18
        ·
        18 hours ago

        Check out Expedition 33. It feels like a love letter to jrpg but without the time commitment.

          • vxx@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            5 hours ago

            I watched the trailer and whats on steam about it, but it didn’t take me in, and im curently looking for an rpg to play.

            Is it really completely turn based and not that action turn based abdomination jrpgs have implemented the past years? I noticed some kind of quick time events during fights, is that optional or always active?

            • Gerudo@lemm.ee
              link
              fedilink
              English
              arrow-up
              3
              ·
              2 hours ago

              It is turn based, something I wish FF would return to. There are quick time events for every action, it’s not absolutely necessary to do on certain difficulty, but really helps. There is a dodge and parry mechanic that you really should use to help survive.

              If you are a fan of turn based rpg, you should check it out.

              • vxx@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                edit-2
                18 minutes ago

                Quick times events and dodge and parry Events are the absolute opposite of what im looking for in a turn based rpg. I want it to be calm and where I can put down the controls at any time.

                Sounds more like an action rpg with turn based elements to me. Exactly how it looked in the trailer.

                Thanks though.

      • Sylveon@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        5
        ·
        18 hours ago

        I feel like play time per money spent mattered when most people were buying offline games at full price but to me it hasn’t been relevant for a long time. I might pay full price for a game that is incredible for 5-10 hours but a game that is mediocre for 100 hours I wouldn’t even play for free.

      • dinckel@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        18 hours ago

        I fully agree with that. There are some games that are fully worth the price, even if the hours/$ isn’t quite there, but in most cases it’s not anymore

    • Brokkr@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      20 hours ago

      Would be interested to know what games you have >500 hours in. Especially if they aren’t multi-player online games.

      • tal@lemmy.today
        link
        fedilink
        English
        arrow-up
        22
        ·
        edit-2
        14 hours ago
        • Oxygen Not Included

        • Caves of Qud

        • Fallout 4. A lot of this is going to be due to mods.

        • Wargame: Red Dragon. Intended to be played multiplayer; I played it single-player. Steel Division II is a far better single-player choice if you don’t mind the different setting, as the AI is much more interesting.

        • Skyrim. A lot of this is going to be due to mods.

        • Rimworld

        • Civilization V

        • Fallout 76, the only entry here I actually play multiplayer (and even that to a minimal degree; that game tends to have players having pretty minimal interaction with each other unless they’re actually trying to play with each other). I would recommend playing Fallout 4 over Fallout 76 unless you specifically want multiplayer; Fallout 76 is just the closest thing to “more Fallout” short of a Fallout 5.

        Not run through Steam, so no Steam stats (though available on Steam) but I’m sure that they’re way up there:

        • Cataclysm: Dark Days Ahead. Free and open-source, though there’s a commercial build on Steam if you want to effectively donate. If not, can download from their project page.

        • Dwarf Fortress. Free, though there’s a commercial build on Steam with a fancier, more-approachable UI and such.

        • Dungeon Crawl: Stone Soup, though that’s going back a few years. Free and open-source.

        Some others with a fair bit of playtime:

      • NeuronautML@lemmy.ml
        link
        fedilink
        English
        arrow-up
        7
        ·
        edit-2
        16 hours ago

        Stellaris, civ v, oxygen not included, city skylines, x3/rebirth/4, workers and resources: soviet republic, kerbal space program, rimworld, crusader kings 2 and 3.

        Basically anything civilization/city/base/colony builder is my jam and some of them have over 2000 hours over the years. I like building perfect societies and roleplay how people live in them in my head while i do it. It’s one of the ways i relax and express creativity.

        • CarbonIceDragon@pawb.social
          link
          fedilink
          English
          arrow-up
          3
          ·
          14 hours ago

          To be fair, while paradox games like Stellaris or the crusader kings games you mentioned, certainly have a lot of replayability (I don’t really care much for CK myself but have over 1000 hours on both Stellaris and EU4), they’re not great examples for where cheaper games by smaller companies offer more than expensive ones from bigger ones. Partly because paradox is fairly sizable and well known these days, but mostly because those games are quite expensive, just split into numerous expansions that come out over time. One can opt out of getting them, sure, but they’re where a lot of the different options that bring the replayability come from.

          • NeuronautML@lemmy.ml
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            3 hours ago

            I’m right there with you. I absolutely hate Paradox’s DLC policy and I’m guessing they lose a ton of paying clients the moment they hit the store page and get a 200-500€ price tag for the full experience, or even over 100€ for just the best hits for a really old game. I know they have mouths to feed, but i really don’t like the way they do it and how they abuse their position of niche games nobody else makes. Nevertheless, even though you may choose not to purchase their expansions, you still have extremely healthy modding communities to carry you over.

            Still, i wasn’t coming so much from the angle that it’s a smaller company providing better value than larger companies, rather showing to the OP that there are non multiplayer games that easily can provide over 500 hours of entertainment regarding the slighly off topic matter presented on the latter part of their comment. Of note is the fact that they don’t use grinding mechanics to do it, for the most part (x series can be a little grindy in some aspects, but not overly), which is the mark of how incompetent devs try to get more “entertainment” hours out of their games.

      • Yermaw@lemm.ee
        link
        fedilink
        English
        arrow-up
        10
        ·
        edit-2
        19 hours ago

        Minecraft, slay the spire, civilisation, atomicrops.

        Balatro could have been a contender but I lost interest suddenly and unexpectedly.

        spoiler

        Tetris the daddy

      • LostXOR@fedia.io
        link
        fedilink
        arrow-up
        4
        ·
        19 hours ago

        I’ve clocked 600 hours in Kerbal Space Program, and probably high thousands to over ten thousand in Minecraft.

      • teft@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        19 hours ago

        Baldur’s Gate 3, Cyberpunk, Kingdom Come Deliverance, Witcher 3, Fallout

        Really any RPG you can easily get 1000 hours of play.

      • poleslav@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        19 hours ago

        Well I’m not them, but for me: KSP1: 1800.8 hours. Current cost $40 = $0.02 an hour DCS: 1294.7 hours. Money spent eh $300 = $0.23 an hour Witcher 3: 1131.5 hours. Current cost: $40 = $0.03 an hour. Civ vi: 589.9 hours. Current cost: $60 = $0.10 an hour Stardew valley: 579.3 hours. current cost $15 = $0.026 an hour Fall out new Vegas: 543.6 hours. Current cost: $10 = $0.0018 an hour

        Now if we add in the $2000 worth of peripherals I have to play dcs it’s cost balloons quite a bit but, it’s not terribly difficult to get high playtimes in cheap games. I would also say the cost per hour for me is double or triple what it actually is, as these are the current prices, and besides dcs I buy everything only on sale lol.

        • tal@lemmy.today
          link
          fedilink
          English
          arrow-up
          4
          ·
          edit-2
          12 hours ago

          Well I’m not them, but for me: KSP1: 1800.8 hours. Current cost $40 = $0.02 an hour

          My electricity costs to run the game are higher than the cost of the game itself at that point.

          EDIT: Keep in mind that some of these have DLC, and if you buy them, it increases the price. Kerbal Space Program with all DLC is $70; that’s still an extremely good value at 1800.8 hours, but does bump the number up. Fallout: New Vegas has (good) DLC that I would want; all DLC would take the game to $45. Civilization VI would go to $230 (and I assume that they’re still turning out DLC). I listed Stellaris myself, along with a lot of other people. I really liked the game, and even the base game is a good game, IMHO, but in typical Paradox game fashion, if you buy all the DLC, it adds up to quite a bit — $470 currently, and they’re still turning out DLC. Someone listed DCS, I have The Sims 3 on my list, Total War: Warhammer II. All of those games have pricey DLC libraries that, if purchased in total, run multiple hundreds or over a thousand dollars (with the Total War: Warhammer series using an unusual take on this, where prior games in the series also act as DLC for the current ones). They can still be pretty cost-competitive per hour with other games, but only if the person who buys them is actually playing them a a lot.

      • dinckel@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        19 hours ago

        For indie and cheaper stuff specifically? The Binding of Isaac is over 1k hours between my two copies. Rimworld, Factorio, and Terraria are all close to 500h as well. If Minecraft counts as one for you, this is an outlier with roughly 4k hours since 2011.

        Otherwise, I am quite into MMOs and story-rich singleplayer RPGs, so there’s a handful of them with well over several thousands of hours played too.

        • tal@lemmy.today
          link
          fedilink
          English
          arrow-up
          1
          ·
          18 hours ago

          and Terraria are all close to 500h as well.

          If you like Terraria, have you tried Starbound?

          • dinckel@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            18 hours ago

            Yes. I didn’t like it nearly as much, if at all. I’ve heard mods make that game infinitely more enjoyable though, so maybe i’ll try it again some day

      • msage@programming.dev
        link
        fedilink
        English
        arrow-up
        1
        ·
        18 hours ago

        Terraria is the easiest one.

        I wish I had more time to play other single player time sinks like Dwarf Fortress, or even BeamNG.drive.

    • Scrubbles@poptalk.scrubbles.tech
      link
      fedilink
      English
      arrow-up
      7
      ·
      19 hours ago

      It kills me the the Jedi games, TLoU2, GoW games, they’re fun but they’re what, max 30 hours to beat? And they’re trying to up the price to 80?

      Red dead 2 deserves 80. Cyberpunk in its current state could deserve 80. Both are around 100-120 hour games and I’ve replayed them multiple times. 30 hour games by proportion deserve a quarter of the price.

      • falidorn@lemmy.world
        link
        fedilink
        English
        arrow-up
        13
        ·
        19 hours ago

        Never will understand people equating monetary value with how long they spend time with a game. Quality /= quantity or else Ubisoft and gacha games would be the best games of all time.

        • tal@lemmy.today
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          edit-2
          12 hours ago

          Obviously quality of gameplay matters, but point is that you need to take into account hours of gameplay, not just treat the game as a single unit, if you want to have a useful sense of what kind of value you’re getting, since the amount of fun gameplay you get from a game isn’t some sort of fixed quantity per game – it colossally varies.

          If the way one rates a game is to simply use the price of the game, and disregard how much you’re going to play the thing, then what you incentivize developers to do is either (a) produce games coming out with enormous amounts of DLC, as Paradox does, if you don’t count DLC price, (b) short games sold in “chapter” format, where someone buys multiple games to play what really amounts to one “game”, (c) games with in-app purchases, data-harvesting or some form of way to generate an in-game revenue stream, or simply (d) short, small games.

          I have a lot of games that I could grind for many hours — but I haven’t done so, never will do so, because I’ve lost interest; they’re no longer providing fun gameplay. I’ve gotten my hours out of the game, though that number is decoupled from the number of hours to complete the game. I have other games that I’ve played to completion a number of times, and some games — particularly roguelikes/roguelites — which aim for extreme replayability. The hours matter, but it’s not the hours to complete the game that’s relevant, but the hours I’m interested in playing the game and have fun with it.

          For some genres, this doesn’t vary all that much. Adventure games, I think, are a pretty good example of a genre where a player has to keep consuming new art and audio and writing and all that. They aren’t usually all that replayable, though there are certainly adventure games that are significantly shorter or longer. But you won’t be likely to find an adventure game that has ten, much less a hundred times as much reasonable gameplay as another adventure game.

          But there are other genres, like roguelikes, where I don’t really need new content from an artist to keep being thrown my way for the game to continue to provide fun gameplay. There, the hours of fun gameplay in a game can become absolutely enormous, vary by orders of magnitude across games in the genre and relative to games in other genres.