I have an idea for a game: It’s the usual “a princess is kidnapped by a dragon and a brave knight is on a quest to rescue her” story. But you (the player) plays as the princess, who is somehow helping the knight on his quest.

The issue is that since the player is playing as a trapped character, I want to make the player feel trapped, but I don’t know how to do that.

My original idea is that the princess telepathically communicates with the knight and tells him what to do. But this doesn’t work, the gameplay is identical to the player playing as the knight. How can I make the gameplay feel like the player is playing as the princess (and thus feel trapped) instead of the knight?

  • aramova@infosec.pub
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    22 hours ago

    Play Myst, that game has so many ways to do this, and no wrong answers.

    The idea of her being locked in her passed father’s tower laboratory by the evil step mother who doesn’t know the secrets of the tower, and the player discovers them to help the knight.

    I’d early access that shit.