Is it laziness? A skill issue? Did they really just not know how to do it and say “that’s good enough”?
3D rotations require quite a bit of MATH, it wouldn’t surprise me if they couldn’t figure it out and decided it wasn’t worth the effort.
Is it laziness? A skill issue? Did they really just not know how to do it and say “that’s good enough”?
3D rotations require quite a bit of MATH, it wouldn’t surprise me if they couldn’t figure it out and decided it wasn’t worth the effort.
I don’t understand what you mean.
In Oblivion Remastered, in third-person, when you run in a straight line either left or right your character will do this kind of sideways/backwards jog instead of straight-up strafing like they’ll do in Morrowind.
Imo either one makes sense when compared to real life, but maybe I’ve just been playing games too long?
In the original version of Oblivion, they run like they do in Morrowind.
It was until Skyrim that Bethesda properly implemented partially turning the character when running sideways or diagonally.
I wouldn’t necessarily chalk it up to laziness or whatever. Imo it’s just different games do different things differently. It doesn’t break my immersion or mean the game is less fun to me.