Is it laziness? A skill issue? Did they really just not know how to do it and say “that’s good enough”?

3D rotations require quite a bit of MATH, it wouldn’t surprise me if they couldn’t figure it out and decided it wasn’t worth the effort.

  • Ephera@lemmy.ml
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    1 day ago

    You always attack into the direction that the camera is facing, so if the character was facing away, that would look quite weird.