I actually think it might be slower based on the processing power. There’s a trick on the Switch (one, I guess), where you have to pause and play a few times while looking at areas that take longer to process and it somehow accelerates your flying on the glider like crazy.
Also I think one of the new tricks is wiggling yourself with a shield drawn on frame perfect side to sides, so it might make that harder if the frame rate goes up?
But I have really only a basic idea of these things.
Those sorts of things can absolutely happen. Newer versions of games often either patch issues on older versions or there may be some glitches that are not as easy to take advantage of when the hardware isn’t struggling as much.
The Zelda Speedruns site even maintains a list of version differences for various Zelda games which make a difference to which version is optimal to run.
I think those glitches work because some menu interactions slow the game down intentionally (for like half a second) and players have found ways of abusing the slowdown’s interaction with game physics. So I don’t think framerates are relevant to that, but I may be wrong about that.
Doom Eternal had similar glitches where the weapon choice menu slows time down to let you make a selection, and you can abuse that slowdown by spamming the jump button to launch yourself really high. I believe speed runners bind the mouse wheel to jump so they can super launch themselves.
I actually think it might be slower based on the processing power. There’s a trick on the Switch (one, I guess), where you have to pause and play a few times while looking at areas that take longer to process and it somehow accelerates your flying on the glider like crazy.
Also I think one of the new tricks is wiggling yourself with a shield drawn on frame perfect side to sides, so it might make that harder if the frame rate goes up?
But I have really only a basic idea of these things.
Those sorts of things can absolutely happen. Newer versions of games often either patch issues on older versions or there may be some glitches that are not as easy to take advantage of when the hardware isn’t struggling as much.
The Zelda Speedruns site even maintains a list of version differences for various Zelda games which make a difference to which version is optimal to run.
I think those glitches work because some menu interactions slow the game down intentionally (for like half a second) and players have found ways of abusing the slowdown’s interaction with game physics. So I don’t think framerates are relevant to that, but I may be wrong about that.
Doom Eternal had similar glitches where the weapon choice menu slows time down to let you make a selection, and you can abuse that slowdown by spamming the jump button to launch yourself really high. I believe speed runners bind the mouse wheel to jump so they can super launch themselves.