You have no idea how speed running works yet you assert your points so confidently.
Yes, frames do matter. Different speed runs are almost always tied to hardware, region release if applicable, etc. Because different exploits and yes even the game’s mechanics/speed/etc are often tied to framerate.
Yep, even going way back, there are differences between speedrun times for Ocarina of Time on N64, Ocarina of Time on GameCube, Ocarina of Time on Wii VC, and Ocarina of Time on NSO. And that’s also not considering the native PC port recently assembled by the community.
And that’s why speedrun leaderboards always factor in game version/region and platform when measuring runs against one another.
You have no idea how speed running works yet you assert your points so confidently.
Yes, frames do matter. Different speed runs are almost always tied to hardware, region release if applicable, etc. Because different exploits and yes even the game’s mechanics/speed/etc are often tied to framerate.
It also affects timing of tricks that are “frame perfect”.
If the old version was frame perfect and you had 1/30 frames and now you have 1/60 you’ve made the trick twice as hard.
Yep, even going way back, there are differences between speedrun times for Ocarina of Time on N64, Ocarina of Time on GameCube, Ocarina of Time on Wii VC, and Ocarina of Time on NSO. And that’s also not considering the native PC port recently assembled by the community.
And that’s why speedrun leaderboards always factor in game version/region and platform when measuring runs against one another.