• RejZoR@lemmy.ml
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    2
    ·
    6 months ago

    For me the forced mechanics of glory kills, chainsaw and flamethrower put me off in Eternal. Instead of managing ammo by collecting it and smart use you were forced to do above mechanics and they felt, well, super forced and stupid.

    Doom 2016 gave you option, collect normal way or use chainsaw. I never used chainsaw through entire game for it and always had enough ammo. I played it on Nightmare iirc.

    From what I was told by Digital Foundry when they previewed game’s engine, they mentioned The Dark Ages doesn’t have any of these forced mechanics which is cool.

      • catloaf@lemm.eeBanned from community
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 months ago

        It took me a long time to realize that dying and respawning with extra lives was part of the main game loop. In most other games, dying is to be avoided.

        Once I realized that, the game was honestly too easy.

    • Arcane2077@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      2
      ·
      6 months ago

      I almost never used the chainsaw in Doom Eternal. Sounds like you just don’t pay attention to enemy weaknesses

      • RejZoR@lemmy.ml
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        6 months ago

        Bullshit, because using stupid chainsaw was games main loop mechanic to even get ammo…