Nah, “fewer people and ship more often” isn’t math.
Do the math.
Because I didn’t give you “a billion dollars”, Doctor Evil, I gave you ranges with actual numbers. If you have more likely ranges or more likely numbers, by all means, use those.
But do the math.
I didn’t “pretend nothing else is real”, I told you that games, big and small, are within some constraints. And that small games aren’t the only games I want to exist. So some games are going to be five people for six months, some are going to be two hundred people for five years. You don’t get to tell people (or the industry) that only one of those models is valid.
And for the record, that sixty bucks is what games have cost for “goddam near the entire history of videogames” is my entire point. Which would be easier to discern if you were less concerned with the name calling and more concerned with the reading.
Because for goddamn near the entire history of videogames sixty bucks have gotten you an increasingly bigger, more expensive game. Meanwhile, during the goddamn near the entire history of videogames a snickers bar went from 40 cents to 1.5 bucks and lost a fifth of the size.
So how do you think that worked? Because that’s not “inflation games”. It’s inflation-inflation. Games weren’t shielded from it because they’re magically ordained by nature to be sixty bucks, it was a set of market reasons shaving costs and selling more units. But then that dried up and there are only two ways past that: you charge more up front or you charge more after. If, you know, you do the math.
Again, your mental model for the industry is wonky and simplistic. You can call me an asshole all you want, that is still the case. And of course, calling me an asshole doesn’t mean anybody is going to listen to you. The market, driven by smarter, better informed people, will continue to look for ways to survive and make money. I would prefer for those ways to be sustainable, fair and ethical. That requires some intervention, consumer and worker protection.
“Waaah, games should be sixty forever and I think MTX are inherently more evil than subscriptions” is… not that.
Oh, and it wasn’t abuse to dump a bunch of quarters a day in Samsho for the better part of five years. It was a thing I did with friends in a social setting. Was it the best value? No. Did I end up paying more than I would have buying the game up front? Very likely. Was I abused, scammed or taken for a ride? Not particularly, although I fully understand why a kid today would absolutely not see the point (and why my dad didn’t either).
Nah, “fewer people and ship more often” isn’t math.
Do the math.
Because I didn’t give you “a billion dollars”, Doctor Evil, I gave you ranges with actual numbers. If you have more likely ranges or more likely numbers, by all means, use those.
But do the math.
I didn’t “pretend nothing else is real”, I told you that games, big and small, are within some constraints. And that small games aren’t the only games I want to exist. So some games are going to be five people for six months, some are going to be two hundred people for five years. You don’t get to tell people (or the industry) that only one of those models is valid.
And for the record, that sixty bucks is what games have cost for “goddam near the entire history of videogames” is my entire point. Which would be easier to discern if you were less concerned with the name calling and more concerned with the reading.
Because for goddamn near the entire history of videogames sixty bucks have gotten you an increasingly bigger, more expensive game. Meanwhile, during the goddamn near the entire history of videogames a snickers bar went from 40 cents to 1.5 bucks and lost a fifth of the size.
So how do you think that worked? Because that’s not “inflation games”. It’s inflation-inflation. Games weren’t shielded from it because they’re magically ordained by nature to be sixty bucks, it was a set of market reasons shaving costs and selling more units. But then that dried up and there are only two ways past that: you charge more up front or you charge more after. If, you know, you do the math.
Again, your mental model for the industry is wonky and simplistic. You can call me an asshole all you want, that is still the case. And of course, calling me an asshole doesn’t mean anybody is going to listen to you. The market, driven by smarter, better informed people, will continue to look for ways to survive and make money. I would prefer for those ways to be sustainable, fair and ethical. That requires some intervention, consumer and worker protection.
“Waaah, games should be sixty forever and I think MTX are inherently more evil than subscriptions” is… not that.
Oh, and it wasn’t abuse to dump a bunch of quarters a day in Samsho for the better part of five years. It was a thing I did with friends in a social setting. Was it the best value? No. Did I end up paying more than I would have buying the game up front? Very likely. Was I abused, scammed or taken for a ride? Not particularly, although I fully understand why a kid today would absolutely not see the point (and why my dad didn’t either).