I did this thing and looked at poe2 reddit and there the community is melting down.
I so far only had time to play up to level 13, but like it so far because my actions and decisions actually matter in most cases when I fight.
I died often, but (almost) each time I knew what I need to change or get so I cannot yet relate at all to all the tantrums over there.
I belong to those who don’t like the late endgame of poe1 or even 2 very much because its too much visually unclear bullet-hell stuff going on, so im personally much in favor of slower less ridiculous and slightly more human-skill based gameplay.
What’s the sentiment of the few of us here on lemmy poe2?
I’m glad they kept their vision on slow combo based combat. Otherwise they would throw under the bus all the nice animation and different attack pattern they developped on each monster. I hoped they would reduce the monster move speed and make them a bit more deadly so that play positionning matter more. Some mobs already play thar well : the sorceress with the read area marker ib the first area, the knight with the shield sending a green projectile on hit in the mausoleums…
0.2 launch was rockandroll on the technical side. I couldn’t play on AMD gpu until 6hours after launch. This hurted their reputation, despite technically being fine. (Firsr cohort reported issue, fix deployed super fast)
Yep. I really like methodical progress and skill combinations too.
Some are perhaps a bit too forced like the payoff “currency” generation of a few of them, though overall it’s nice.