nunomsc@lemm.ee to Games@lemmy.worldEnglish · 1 month agoIf you haven't done and agree, vote!eci.ec.europa.euexternal-linkmessage-square11linkfedilinkarrow-up196arrow-down14file-textcross-posted to: buyeuropean@feddit.uktechnology@lemmit.onlinepcgaming@lemmy.caeurope@lemmy.mlgaming@lemmy.mleurope@feddit.org2westerneurope4u@lemmit.onlinepcgaming@lemmy.capcgaming@lemmy.ca
arrow-up192arrow-down1external-linkIf you haven't done and agree, vote!eci.ec.europa.eununomsc@lemm.ee to Games@lemmy.worldEnglish · 1 month agomessage-square11linkfedilinkfile-textcross-posted to: buyeuropean@feddit.uktechnology@lemmit.onlinepcgaming@lemmy.caeurope@lemmy.mlgaming@lemmy.mleurope@feddit.org2westerneurope4u@lemmit.onlinepcgaming@lemmy.capcgaming@lemmy.ca
minus-squarenunomsc@lemm.eeOPlinkfedilinkEnglisharrow-up10·1 month agoIndeed, Destiny 2 example, just points out what is terribly wrong with games as service. Vaulting content, is something I never understood why. Its anti consumer and just destroys the value your game has. It’s just wrong practice in my eyes.
Indeed, Destiny 2 example, just points out what is terribly wrong with games as service. Vaulting content, is something I never understood why. Its anti consumer and just destroys the value your game has. It’s just wrong practice in my eyes.