I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I’d try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there’s a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon’s later entries since there’s more than one.

Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm doesn’t seem as big, you don’t have a way to know that you’re tired as readily, you just have to watch for the signs and the village you visit doesn’t seem as characteristic. It’s a basic farming sim, it has to start somewhere.

But Stardew Valley does so many things that it is easier to revisit.

  • simple@lemm.ee
    link
    fedilink
    English
    arrow-up
    19
    arrow-down
    1
    ·
    1 month ago

    Honestly, Diablo 2. It’s a classic, it set the standard for the entire genre and it was a brilliant game. Playing it recently, it feels quite shallow compared to modern ARPGs and lacks a ton of quality-of-life features. Games like Grim Dawn, PoE, Torchlight 2 are way better.

    • Ashtear@lemm.ee
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 month ago

      Action RPGs, especially the ones with a heavy focus on loot, suffer the most for me. Trying to play through Vagrant Story now is brutal. MP for fast travel!

    • AnimalsDream@slrpnk.net
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 month ago

      This is kind of the opposite for me. I didn’t try the original Diablo until long after playing plenty of more modern arpgs. While it’s very rough around the edges compared to current titles, I feel like it has something unique that later games lost - even D2. I think it’s the combo of your character feeling underpowered, like not much more than a normal person immersed in a world of otherworldly horrors; the way the darkness and aesthetic really comes together to create an atmosphere; and the slower, crunchier gameplay.

      Pretty much all newer games put way too much emphasis on letting you play essentially a Marvel-style superhero who fills the screen with bright lights, and more more more numbers go up.

      But then again I guess I have to admit I still spend more time playing the newer games.

      • grrgyle@slrpnk.net
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        30 days ago

        Diablo 1 is like actually scary. I love all those other games but they are farther on the Halloweeny/spooky/edgy spectrum, if that makes sense. I mean so was the original, but in that one I felt like an insignificant little mote, a pathetic ember of humanity, up against overwhelming evil.

        The PoE aesthetic definitely comes closest to capturing that feeling. But like you said, it’s more of a power fantasy once you get going.

        • AnimalsDream@slrpnk.net
          link
          fedilink
          English
          arrow-up
          2
          ·
          30 days ago

          Completely agree. I almost said something about PoE, but then I remembered how within a few areas explored I had quickly turned my character into a flying meat grinder who could bonk explosive materials out of monsters.