I’m getting into some heated discussions because no one else believes this info. And in fact, the wiki itself doesn’t match this info on the Damage page.
People seem to think that Corrosive is the be all end all of damage now, and if this is true, it’s just not right.
Because according to my codex, every faction is now resistant to everything they aren’t weak to.
So, when it comes to this, “resistant” only means a reduction in initial damage numbers, what ends up making a status “good” is the effect it has on the enemy after the fact, corrosive will reduce the armor of any unit it effects per stack, under normal circumstances, a max stack of corrosive procs(10) will reduce the enemy armor by I think 80 or 90 percent, check wiki for exact numbers, but this amount is really good for at least beginning of steelpath
With some special archonshards, you can increase the max stacks of corrosive, meaning once you hit 13 stacks, the enemy has no armor, couple that with viral (increase damage to health) and you’ll be doing a ginormous amount of damage in comparison to their original defense. This does not discount the other effects, please read up on them, they are almost all useful (I currently enjoy blast on my melees with the arcane, melee influence) and the goal of DE is that all status’ will be useful in the game
If you can utilize the effects of status, it doesn’t matter what you use (kind of) but beginners most likely won’t be able to and could still use paying attention to the resistances of enemies, and that’s why the missions now show what best elements to use.
Reducing armor doesn’t mean much if the enemydoesn’t have armor to begin with.
Don’t basically all enemies get insane armor in high level content ? My go-to loadout to not bother with resistances has always been heat/corrosive since the damage rework. In some cases it’s really mediocre but never truly bad
In short: No. Most infested, Corpus, Techrot have no armor at all.
Second, armor scaling was radically changed a few months ago. Armor no longer scales infinitely for enemies and is hard capped for all of them at I think 2460? I forget the number.
This is a big enough change that you don’t actually need to 100% armor strip any more. Used to be enemies could have 12,000 armor or more at high level due to infinite scaling, so the diff between 99% strip and 100% was something like 98% damage reduction vs. 0% damage reduction. But this is no longer true.
In any case my screen cap is about what is supposedly a big UI error that shows up on iOS and PS.
I see. Thanks for the infos, I did just get back after a long hiatus