This is the best summary I could come up with:
IguanaBee is an indie developer based in Santiago, Chile, that has worked on a number of games, including original and licensed properties.
It has worked on a number of projects for GameMill Entertainment, including Little League World Series Baseball 2022, which, according to sources, was also only allowed one year for development.
In fact, GameMill seems to have a reputation for contracting smaller developers to make licensed games under short turnaround times with varying degrees of success and quality.
However, with a game like Skull Island, which, according to sources, was made from scratch with anywhere between two to 20 people working on it at a time, a one-year development timeline would be a challenging task.
Last year, in collaboration with Studio Voyager and published under Untold Tales, it launched the original game What Lies in the Multiverse.
Despite the negative sentiment on social media, some of Skull Island’s developers are proud of what they’ve done, possibly because this game still got made in spite of its many challenges.
The original article contains 893 words, the summary contains 169 words. Saved 81%. I’m a bot and I’m open source!