This is the completion of what I had in mind for the “tactical map”. I must say, I didn’t come up with the concept, nor the color palette. I got that from an image I downloaded from somewhere… But I don’t remember where. Maybe the Traveller Discord?

Anyway, the main image is very much tied to the M2E version of Traveller, but back when I made this image I hadn’t fully commited to one ruleset (I’m both a heavy houseruler and heavy improviser).

So here’s one for Cepheus Engine:

And here’s one for Cepheus Deluxe:

The Range tracker doesn’t make sense for CD rules, but it looks cool and I didn’t know what else to put there. :)

  • Scallops@ttrpg.networkM
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    3 days ago

    I’m not familiar with the position map of CD, what do the numbers mean? Result on a 1D roll?

    • roflo1@ttrpg.networkOPM
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      3 days ago

      Cepheus Deluxe aims to simplify many rules, and Position in space combat is a great example. It also replaces initiative (those with highest position choose if they want their action to happen before or after their opponent).

      At the beginning of combat, pilots roll 1D + Piloting + DEX + Ship’s maneuver. This is your starting Position.

      If you want to attack ships with higher Position than you, you get a penalty (or restriction… or maybe prohibition).

      There’s also restritcitons depending on your weapon types (i.e.: fixed mounts are inflexible and may not attack without a favorable position). The Pilot must execute the Attack Vector action in order to allow the attack with fixed mounts (or main guns) when in an inferior position.

      So, the position tracker/chart I made just lets you keep track how hard it is to hit your enemies.

      I.e.: Ships placed in the top part have a better position than you; to hit them you need an Attack Vector, or to use Turrets. And you’d have a DM-3. You can hit those in the middle with DM-2, no other restrictions. Ships on the bottom are easy prey, you have a DM+1. Right area has DM0, and left area has DM-1.

      So the chart/tracker is not… gamechanger, by any means. But I figured its a nice way to visualize the battle in a VTT. Perhaps someone will actually use it on a VTT and let me know if it was useful or at least cool to have.