Hey Folks, I’ve just released another beta which adds the Cleric’s Paladin subclass!

With this things have lurched quite a distance toward release. I’m hoping to get the Cleric content-complete in about another two weeks.

Here’s a little GIF of one of their spells: Wall of Light

(Image Description: A short GIF of the Cleric casting the wall of light spell toward three enemies. The enemies are knocked away and momentarily stunned, and a large diagonal white wall appears between them and the Cleric.)

  • 00-Evan@lemmy.worldOPM
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    7 days ago

    Empty floors do actually spawn additional enemies if you encounter a sacrifice room.

    • Drawtolife@lemmy.world
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      7 days ago

      I actually went out and tested again, same conclusion.

      Floor 1 with a sacrifice room, killed all the enemies could not find any more. Cleared the second floor and went back to floor 1 ran around, stood still and watched doors zoomed out (4000 game duration on floor 1). No more enemies or door movement.

      This has been an occurring problem for me with Swarm Intelligence as you too often end up killing all of the enemies before finding the sacrifice room.

      • 00-Evan@lemmy.worldOPM
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        6 days ago

        So the way it works is that whenever a turn passes and sacrificial fire has been seen, it will add a new enemy to the floor if there are no enemies on it currently, and it hasn’t already done so 3 or more times (to prevent farming). Killing an enemy under the fire’s effect adds 1 more to the count of enemies it can spawn.

        • chonglibloodsport@lemmy.world
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          6 days ago

          Ahhh so if you see the fire on floor 1 and choose to keep fighting outside of the altar you can still run out of enemies. Once you notice the fire you have to concentrate on using the altar to make sacrifices if you want the weapon.