Hey folks, apologies for the delay on new Cleric content so far, but the Paladin subclass is almost ready to release to beta.
The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor. In addition to the four new spells below, they also get empowered versions of holy weapon and holy ward!
(Image Description: An interface screenshot showing a brief description of each of the Paladins four spells: “Smite: The Paladin infuses a melee strike with righteous destructive power.” “Lay on Hands: The Paladin channels holy energy through their hands, healing or protecting whatever they touch.” “Aura of Protection: The Paladin begins radiating protective energy for 20 turns.” “Wall of Light: The Paladin creates a wall of solid light directly in front of themselves that’s 1 tile thick, 7 tiles wide, and lasts for 20 turns.”)
These look interesting, can’t wait to try them out
I can already tell that shenanigans will happen with the wall ability. Love it
I wonder if it will displace monsters if they are adjacent to you when cast.
It will! The wall will attempt to push back any creature that would otherwise end up inside of it. This can be used to chasm kill.
Nice! Sounds like fun!
Going to be amazing to stop evil eye blasts
Will we be able to throw projectiles/spells or zap wands through the wall? Can enemies fire projectiles of their own? Or is it a barrier to projectiles in both directions?
I don’t want it to be primarily useful as a tool for ranged combat, so no projectiles and other ranged attacks won’t go through it.
Oh okay! But it’s gonna be an amazing escape tool and potentially really useful against swarming bosses such as DK and Yog. Really cool!
If you cast it so that the wall will intersect Yog, it should instagib him. 😆
But then all 6 hands appear at once.
Will you be able to use the wall on a closed space, where the wall doesn’t have the space to extend entirely? (at the expense of wall tiles)
Yes, I’m still deciding on specific behavior for enemies that get trapped in the wall though. It’s worth noting that the walls max size is 3/5/7 depending on talent points spent.