The main problem is that they only focused on how much money they could make, and forgot to make it somewhere people actually wanted to be. Basically the developer equivalent of “here’s the deal, you do something for me-” then they never finish the sentence.
That said…it is VR although is getting bigger still plenty of people without headsets or people with issues with them.
That was one problem yes. There isn’t really any need for the metaverse to VR only, at least not initially. Even Facebook actually came up with a sort of workaround for this problem where you could use your phone and navigate an avatar around with on-screen controls. It would have probably worked better on a desktop computer which is something they never bothered to implement but it wouldn’t be that hard to make.
If it was actually fun and useful and people used it on a regular basis other people would be incentivised to go out and spend big bucks on a VR headset. Trying to get people to buy the VR headset first was never going to work, only enthusiasts were going to get one that way around, and they weren’t actually interested in metaverse all that much, they were going after traditional gaming experiences, watching 3D movies, and porn obviously.
Exactly this. When you read about the metaverse in something like Snow Crash, it’s a place built by enthusiasts, very cheap to use, and people have the choice of DIY, or paying someone to do things for them.
In the facebook’s version, everything but connecting costs money, and it’s all done by facebook.
The main problem is that they only focused on how much money they could make, and forgot to make it somewhere people actually wanted to be. Basically the developer equivalent of “here’s the deal, you do something for me-” then they never finish the sentence.
They did the reverse enshitification, do it shit first and then… wait what then?
That said…it is VR although is getting bigger still plenty of people without headsets or people with issues with them.
That was one problem yes. There isn’t really any need for the metaverse to VR only, at least not initially. Even Facebook actually came up with a sort of workaround for this problem where you could use your phone and navigate an avatar around with on-screen controls. It would have probably worked better on a desktop computer which is something they never bothered to implement but it wouldn’t be that hard to make.
If it was actually fun and useful and people used it on a regular basis other people would be incentivised to go out and spend big bucks on a VR headset. Trying to get people to buy the VR headset first was never going to work, only enthusiasts were going to get one that way around, and they weren’t actually interested in metaverse all that much, they were going after traditional gaming experiences, watching 3D movies, and porn obviously.
Exactly this. When you read about the metaverse in something like Snow Crash, it’s a place built by enthusiasts, very cheap to use, and people have the choice of DIY, or paying someone to do things for them.
In the facebook’s version, everything but connecting costs money, and it’s all done by facebook.