Hey Rat Punchers, happy new year once again!
After a bit of a holiday break, I’m back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond.
Emmm but it looks like the above idea already satisfies most of your worries 🤨 It’s locked behind a completion of the game to not overwhelm newbies. Check. And unlike those painful challenges it doesn’t brutally change the game if it’s an optional lategame fight
I dunno, I don’t have the motivation to replay SPD when there’s no hard post-game goal to conquer. I play SPD, get the amulet… and it’s done. New trinkets and classes don’t motivate me to replay I think? No one complained when StS or deadcells added a new postgame boss, instead they get praise and high replayability. It’s the ultimate goal that will make the ‘item updates’ worth playing and more new players joined
IIRC the only time I revisit SPD is when they added that crystal cave boss. Now that is a tangible goal and I’ll always vote for a boss update, I’m willing to put money if the boss development needs art and stuff
A big part of the playerbase barely wins
It’s also disappointing for new players to not be able to access content without beating the game first
Imagine someone doing 500 runs without winning and missing out on that content
You mention the Crystal cabe boss, but that’s a part of the base game, as everything should be