Hey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta!

In this blog post I’m going to share more details about the Cleric! Just as with the Duelist, I’m releasing the Cleric’s beta a little early. There’s still one subclass and two armor abilities to implement before the Cleric is content-complete and ready for release.

Read The Full Post Here!

  • 00-Evan@lemmy.worldOPM
    link
    fedilink
    English
    arrow-up
    3
    ·
    28 days ago

    If you’re casting guiding light frequently, consider long-pressing on its icon to set it as the quick-access spell.

    • Pickyfan@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      28 days ago

      I feel like this is not intuitive enough

      It’s a brand new mechanic, binding a spell to a action/quick cast?

      Maybe it would be better to have an option in the UI, or the tome artifact itself?

      Also, guiding light works on the great crab for some reason, they don’t block the spell like they would block a wand shot

      • 00-Evan@lemmy.worldOPM
        link
        fedilink
        English
        arrow-up
        2
        ·
        27 days ago

        The window to use spells literally states that you can long-press (or right-click on desktop) to set one as quick-cast.

        • Pickyfan@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          27 days ago

          Oh, so that’s what it means

          My bad, I just brushed right over that.

          I have been playing a game where quick casting and casting are basically the same

          Maybe we could start with an ability in the quickslot from the beginning? Or maybe no ability, but just an empty blue box you can click and use it to set up a skill