• @Naatan@lemmy.one
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    1029 months ago

    CD Projekt announced on October 5 that the expansion starring Idris Elba cost a hefty 275 million Polish Zloty (around $62.7 million) to develop and approximately 95 million Polish Zloty (around $21.6 million) to market.

    I’m not saying repairing and adding missing functionality isn’t a good size portion of that cost, but calling it a $125 million cost based on the cost of the expansion and marketing which were already planned regardless of how well the initial release did is miss-leading at best.

    • @TheAndrewBrown@lemm.ee
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      109 months ago

      Yeah this headline should really just say the ~$41m they actually spent improving the game because that’s still an incredibly impressive number (2/3 the amount of a full expansion). I hate when there’s a good story to tell but they want to make it look even better so they decide to mislead instead of just saying the actually impressive thing

  • june 🌿
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    9 months ago

    surely Edgerunners isn’t fair to count toward that? That was already in the works before launch, it’s not as though they had a bad launch and thought “wow we should do an animated series to repair reputation”

    • @zaph@sh.itjust.works
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      359 months ago

      I looked up the budget and from what I can see they spent less than 4 million on it so excluding it they still spent a pretty penny.

    • @Razzmadazz@lemmy.world
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      179 months ago

      Pre release I was so hyped for cyberpunk, was patient and waited for reviews, so voted with my wallet and didn’t buy it, and just forgot it even existed

      Watched Edgerunners animated series off the cuff and it had no business being as good as it was (same as Arcane - gj netflix)

      The next time it went on sale I snapped it up and havent regretted it one bit. One playthrough on my old hardware, obligitory playthrough to test after I got an Rtx, and another now 2.0 is out - definitely got my moneys worth

      • @enki@lemm.ee
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        59 months ago

        A lot of the hate was undeserved, IMO. Besides one absolutely hilarious bug where I called my ride in an odd place, and another where part of a mission didn’t trigger so I had to reload the last Autosave which was about 30 seconds back, the game ran well for me and a lot of friends at launch. And CDPR responded quickly and had patches out within a week fixing most of the gameplay affecting bugs.

        I typically judge games pretty harshly, and my only experience with CDPR prior was Witcher 3, which dropped with some bugs but was patched within a week, and really didn’t understand the level of shade CDPR received.

        • @Zron@lemmy.world
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          29 months ago

          I had a midrange PC at the time, and only encountered a handful of bugs my first play through.

          Performance could be rough in downtown sections, but it’s was far from unplayable on day one.

          I am firmly convinced that most of the people experiencing horrible performance or mystifying bugs were attempting to play the game on their smart fridge or something. If you had a decent gaming machine from the last 7 years or so, the game ran fine.

          That being said, it should have never released on Xbox one or PS4. Those consoles were just too old and the performance wasn’t their.

          • @mild_deviation@programming.dev
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            09 months ago

            A lot of the problems and stupid glitches people had were from playing off of a hard drive. The game really needs flash storage, even if it’s SATA. That should’ve been a recommendation from the start, if not an outright requirement like it is now with 2.0.

        • @papabobolious@feddit.nu
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          19 months ago

          I think the console releases were largely to blame for the bad rep. Esp the older gen ones. I played from launch on PC and I had a lot of bugs but nothing game breaking and it didn’t stop me from thoroughly enjoying myself.

    • HSR@lemmy.dbzer0.com🏴‍☠️
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      9 months ago

      I’m pretty sure the article is referring to the 1.6 patch, also called Edgerunners update, which released around the same time as the animated series.

  • JokeDeity
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    649 months ago

    Well it must have worked. All I heard for months when it came out was how bad everything about it was, then I finally got it myself and it quickly became one of the top favorite games of my life. Sorry for everyone who had a bad experience because I loved it so much.

    • @Vent@lemm.ee
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      209 months ago

      I played it on PC at launch and thoroughly enjoyed it. They’ve completely redone the skill tree system and reworked a ton of the weapons/clothing/cyber gear. It’s different now, but the story and core gameplay are still very much the same. I’m replaying it for the DLC and having a great time.

      • JokeDeity
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        19 months ago

        I’m in a situation where I don’t have money to spend, but I can’t wait to play the DLC someday.

    • SRo
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      19 months ago

      Thing is, on pc the game was always good to great. It was only a shitshow on the old consoles apparently (don’t play on consoles since the N64 days).

    • @bouh@lemmy.world
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      -19 months ago

      The game was far from the disaster media made it look like. Ratings on steam are not so bad even at launch for example.

      The game had problems on outdated hardware, which was many consoles that I now think these players to be the audience for most video game media.

      Most people had no or few problems to play the game, and the game was great right from the start.

  • @Kit@lemmy.blahaj.zone
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    499 months ago

    The sad part is that this sets the standard (again) that companies can market the hell out of an unfinished game, release it buggy as hell, and still make an amazing profit. This doesn’t bode well for the future.

    • @Wahots@pawb.social
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      109 months ago

      Eh, I dunno about the rest of you, but after 2077 I feel pretty good. Tuned out Starfield and the initial craze and feel…no fomo. I wait for games like BG3 to come out of early access before playing, and only play the games in early access that are actually worth it, like Sons of The Forest, which was pretty decent even at launch (when the fun bugs are still in, and weapons have not been balanced in the slightest!)

      I’m hitting the now old classics, Battlefield 1 is excellent, Inscryption is awesome, and the AA and AAA games I do play are quite polished.

      If you can count on games just being shitty at launch, you have nothing to worry about. I’ll play the last of us in a few years. I played Days Gone recently and loved it. There’s enough good games these days to have a packed steam library.

    • @mcc@sh.itjust.works
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      89 months ago

      Does it? I personally would not buy anything from CDPR ever unless I got no better option. Many would think the same.

    • @icydefiance@lemm.ee
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      199 months ago

      I’m not familiar with the mods, but the combat was definitely rebalanced. Enemies scale with your level now, guns themselves were rebalanced, armor is on cyberware instead of clothing, and the new perk trees are more consistently useful instead of some perks being worthless and others being game breaking.

        • @icydefiance@lemm.ee
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          9 months ago

          enemies scale? to whag degree?

          Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It’s also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them.

          You still gradually get more powerful as you get more perks. It’s just not as simple as out levelling the enemies anymore.

          also heres what one mjnute of modded rebalanced combat looks like

          TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots.

          • DreamButt
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            59 months ago

            Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit

            • @icydefiance@lemm.ee
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              9 months ago

              You know, normally I would agree with you, but this one feels different to me. I think it’s because there’s no endgame, so if I out-level all the enemies then there’s nothing left to play for.

      • @Zozano@aussie.zone
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        39 months ago

        And Very Hard is still a cake walk :(

        They supposedly increased the combat AI, I suppose that only matter to Gear of War style players

  • Nakedmole
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    179 months ago

    How can that be so extremely expensive? I’m sure that money did not go into salaries for the devs, so where did it go?

    • @funkless_eck@sh.itjust.works
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      169 months ago

      headline number is only the equivalent of ~200-300 tech employee salaries for 3 years, less for junior, more for senior, less for designers, marketers, more for Directors, VPs, Execs…

      • DreamButt
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        -49 months ago

        It’s funny that companies think we give a shit how expensive it is for them to operate. Just make something good. That’s all that matters

    • @Blackmist@feddit.uk
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      59 months ago

      Idris Elba doesn’t work for free.

      Marketing isn’t cheap either. Can’t rely on word of mouth when that word is “shite”. Fixing the code would have been relatively cheap compared to fixing their reputation.

    • @mcc@sh.itjust.works
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      29 months ago

      Why do you think it didn’t go into devs? Maybe you are being cynical, but managers and CEOs are definitely devs too, they need their extra motivation to convince themselves the game is gooder.

  • @CaptDust@sh.itjust.works
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    9 months ago

    Probably could have spent less if it was given more time to bake, glad they invested it though 2.0 really brought the game closer to where it needed to be. Still not what was promised back in 2018, but it’s playable and enjoyable enough now.

  • @pete_the_cat@lemmy.world
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    9 months ago

    They did a pretty good job fixing it up… but it also took like 4-5 years. Some things I’m like “it took at least 5 years for you to think of implementing this??”

    Edit: 5 years meaning it should have been added during the initial development.

  • @PraiseTheSoup@lemm.ee
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    -69 months ago

    $125 million and the game still sucks. I beat it at launch and I can’t even tell where they spent all that money. Hotdog textures must be expensive.

    • @Veritrax@lemmy.world
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      109 months ago

      The game was so perfect that it was delisted from the PlayStation store because of bugs and performance issues.

        • OctopusKurwa
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          59 months ago

          Any product that releases in such a poor state and expects full price definitely deserves the hate. The game was unplayable on half the platforms it released on for months.