Ivan :catjam:@mastodon.social to Steam Deck@sopuli.xyz · 2 年前Top 20 games played on Steam Deck in the past month, sorted by playtime.files.mastodon.socialimagemessage-square161linkfedilinkarrow-up1767arrow-down19file-text
arrow-up1758arrow-down1imageTop 20 games played on Steam Deck in the past month, sorted by playtime.files.mastodon.socialIvan :catjam:@mastodon.social to Steam Deck@sopuli.xyz · 2 年前message-square161linkfedilinkfile-text
Top 20 games played on Steam Deck in the past month, sorted by playtime. #SteamDeck #steam @steamdeck
minus-squareSnowdenHeroOfOurTime@unilem.orglinkfedilinkarrow-up5arrow-down2·2 年前I hope you like looking at ceilings and floors a lot
minus-squareSnowdenHeroOfOurTime@unilem.orglinkfedilinkarrow-up2arrow-down2·edit-22 年前If you think precision in aim is a bad thing, sure. I can always tell when a user is on a controller.
minus-squarefloat@feddit.delinkfedilinkarrow-up2·2 年前I’d prefer to be on the couch instead of at the desk, too. But FPS with controller is just worlds below mouse and keyboard.
minus-squarefloat@feddit.delinkfedilinkarrow-up1·2 年前That wasn’t an easy game. But it didn’t require the accuracy today’s competitive FPS shooters do. Even Duke Nukem 3D was pretty cool back then. Was super easy to hit your targets though.
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I hope you like looking at ceilings and floors a lot
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If you think precision in aim is a bad thing, sure.
I can always tell when a user is on a controller.
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I’d prefer to be on the couch instead of at the desk, too. But FPS with controller is just worlds below mouse and keyboard.
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That wasn’t an easy game. But it didn’t require the accuracy today’s competitive FPS shooters do. Even Duke Nukem 3D was pretty cool back then. Was super easy to hit your targets though.