Inspired by true events from this morning

  • @maneframe@lemmy.sdf.org
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    212 hours ago

    Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.

    • @indomara@lemmy.world
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      163 hours ago

      But please don’t spend money on my previous games, I recognize that they aren’t that good I don’t want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

      You’re not my mum! I bought Be a Rock anyway. Keep going, make games!

      I believe in you!

    • @Wurzelfurz@lemmy.world
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      33 hours ago

      Would you mind explaining how wishlisting a game helps the devs? Is it an algorithm thing? Will it be shown to more people when it is being wishlisted more?

      • @gwen@lemmy.dbzer0.com
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        42 hours ago

        yeah pretty much, if a ton of people wishlist a game it pops up more on the front pages of categories bc that means it’s rlly popular

    • @thisbenzingring@lemmy.sdf.org
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      94 hours ago

      I will advertise this to my friends, they have lots of young people in their circles that go through games at a good pace. This looks right up their alley.

        • @Rai@lemmy.dbzer0.com
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          44 hours ago

          My partner and I are both buying “Do Not Press The Button” as soon as it’s out. I’ve also told my friends about it lawl

          Seems like our bag for sure.

  • BougieBirdie
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    856 hours ago

    I released a game like three years ago and it’s earned $97 in that time.

    I feel your pain

      • BougieBirdie
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        365 hours ago

        Haha, I’ve considered it. I’d really like to at least be able to buy pizza for the gang who helped make the game.

          • BougieBirdie
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            204 hours ago

            @KeefChief13@lemmy.world @Amanduh@lemm.ee @indomara@lemmy.world Thank you all so much for your interest! :)

            The game is called Shoot Your Friends. It’s a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.

            Please be aware that it is somewhat niche, it’s only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.

            • @indomara@lemmy.world
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              54 hours ago

              I don’t use a controller, but I bought two copies for friends that do! Keep going, make more games, add features! (Like maybe keyboard controls for us dinosaurs.)

              I believe in you!

              • BougieBirdie
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                43 hours ago

                Oh my gosh, thank you so much!

                Keyboard support is definitely a must for our other games. I’m becoming more aware of the importance of accessibility.

              • BougieBirdie
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                24 hours ago

                I’m afraid not, this came out well before the deck and I can’t afford one to test on.

                I’m not sure that it’s a good target for the deck anyway where it’s a splitscreen game.

      • BougieBirdie
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        74 hours ago

        If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

        If we compare the time spent to the money earned, then we’re each worth several cents an hour.

        It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

        • @tburkhol@lemmy.world
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          23 hours ago

          Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.

  • @Deestan@lemmy.world
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    577 hours ago

    My bank: “We have a new valuation on your home! Open your app to see it!”

    “It’s down 2%!”

  • @Road_Warrior_10@lemmy.worldOP
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    1148 hours ago

    For context: I make indie games and have released two so far and I’m currently working on the third one which is weird as fuck. So the way that Steam works is, they don’t send you money anytime you make a sale, but they send all of it at the end of every month. Now September is almost over and I got an e-mail titled “Steam Payment Notification” and I get all hyped up. I open it and read it that the Payment Notification is actually that there is no Payment since I didn’t make $100 in sales. Way to hype me up and bring me down, Steam.

    • @Zoot_@lemm.ee
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      497 hours ago

      Youtube and twitch work this same way. When I was starting there were months where I didnt make any money because I didn’t meet the minimum. Hoping next month meets the requirement for you boss 🙏

        • @Zoot_@lemm.ee
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          285 hours ago

          It accumulates, so there is no money lost. It does kinda suck though that as you start, even though you can make money and did make a bit you don’t get to see it yet

          • @Halosheep@lemm.ee
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            124 hours ago

            It does make sense from a payment processing standpoint. It doesn’t make sense to spend more money on creating the transaction than is actually being sent.

            • @tburkhol@lemmy.world
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              23 hours ago

              I used to pay a particular company by purchase order for this exact reason. CC takes 2-3% of the payment, but purchase order - they’ve got to get themselves into the company system, track the PO, invoice, track the payment…at the time, a common estimate was $50 to process a PO, and if you’re only buying $100 batches, that’s a big hit. Did not like that company, but they were the only place to get whatever it was I had to buy.

            • Sending a simple transaction like this costs a couple cents though, which they could in theory bill to the developer as well. Setting the threshold at 100 is probably more to accrue additional interest on Steams bank accounts.

            • @Zoot_@lemm.ee
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              23 hours ago

              Absolutely. It’s got to be the way it is. Just kinda feels bad at first

    • @moody
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      24 hours ago

      You raised my hopes, and dashed them quite expertly sir! Bravo!

    • @SirDerpy@lemmy.world
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      7 hours ago

      Does Steam take a cut for distribution?

      If not, while this emotionally sucks, they’ve a solid operational policy.

      • @Road_Warrior_10@lemmy.worldOP
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        307 hours ago

        Yes, their cut is 30% which is a lot, but they are pretty much the only big platform out there. Epic games has been trying to get in the game but so far they are not close. Their cut is 15%.

        • @JimmyMcGill@lemmy.world
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          12 hours ago

          Isn’t it free up to a certain amount?

          Also aren’t you able to create steam keys for free and resell them wherever you want and they won’t take a cut off those?

        • @SirDerpy@lemmy.world
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          287 hours ago

          I want to note that you’d need about $143 in gross sales to meet the threshold of $100 in net profit.

          On the surface that sounds like a lot. But, they’re providing a service without any guarantee of any income. Epic can only compete because they’ve few users and are willing to operate at a near loss in attempt to garner market share.

          This will be a difficult one for others to understand as a “good deal”. Gamers are usually correct when they pull out their pitchforks. This should not be one of those times.

          • @Zedstrian@lemmy.dbzer0.com
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            257 hours ago

            While I’m no fan of Epic Games for bribing companies to keep games off of Steam for a year or more, Valve’s market dominance in PC game sales isn’t a good thing for developers or consumers.

            • @SirDerpy@lemmy.world
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              207 hours ago

              Competition in capitalism is always better than a lack thereof. But, we’ve not busted monopolies in a significant way since Ma Bell. And, even if we were, at 75% of the global market share they’d not warrant any action yet.

              There’s going to be a dominant organization because late stage capitalism sucks. And, I’d rather it be Valve than some alternative trying to fuck me over at every opportunity.

      • @ryathal@sh.itjust.works
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        105 hours ago

        They don’t. Their payouts leaked a couple years ago, of the thousands of streamers there’s a few hundred that make minimum wage or better. This pattern holds true for YouTube, only fans, etc.

        • Fushuan [he/him]
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          24 hours ago

          It’s way more than a few hundred. What leaked was the twitch subscriber payout, which doesn’t count all the money spent on bits. Then there’s also sponsorships and youtube content.

          I follow several Path of Exile streamers, and when that released they said that that was not the total payout. They usually do some video guides of builds for the game that, alongside twitch generates content for them. Then there’s also sponsors for gaming rigs and other kind of stuff, sponsors to try new games… Maybe it’s PoE specifically but even streamers that oscillate between 200-800, maybe 1k viewers when there’s no other PoE streamer online earned more that minimum wage with just the twitch payout (given the country they live in ofc).

          • @ryathal@sh.itjust.works
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            23 hours ago

            How often are those small streamers the only one though? Having times where you do almost ok aren’t that great if you make nothing 30% of your streaming time.

          • @lorty@lemmy.ml
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            13 hours ago

            For every streamer that makes minimum wage there are dozens that make so little they don’t even get paid.

      • @Road_Warrior_10@lemmy.worldOP
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        156 hours ago

        I can’t even begin to understand how hard it is to make it on Twitch. I assume probably the top 1000 streamers make the real money and the rest 99,5% probably make like $50 per month…

        • @moody
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          23 hours ago

          For most people, it’s a hobby for fun, not a job.

          Those that want to make a job out of it tend to spread out the content creation to youtube and tiktok, and often sponsorships fill in the gaps.

          The ones that actually make a decent living only from streaming are a fraction of one percent.

        • RiQuY
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          116 hours ago

          I streamed for like a year and a half+ and I only managed to reach the 50$ treshold to cash out 2 times, so yeah, it’s very rough.

          • Sabata
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            4 hours ago

            I streamed for 2 years and I got 5 viewers at once that one time my friend raided me. I’m not fit for human consumption.

  • @grandma@sh.itjust.works
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    167 hours ago

    They don’t seem to have an issue sending $10 refunds to my bank account, I wonder how much it actually costs them

    • @smeg@feddit.uk
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      106 hours ago

      Complete guess here, but refunds are probably handled differently by the banks compared to new payments, i.e. undoing an error is probably free(ish), but paying people is how they get you

    • @ryathal@sh.itjust.works
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      55 hours ago

      The bigger cost is probably the processing time, limiting to $100 probably drops the number of payments by 80%.

  • @Deceptichum@quokk.au
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    117 hours ago

    I’ve been waiting like 20 years for my money from NewGrounds. I was at $80 last time I checked a while ago.

  • @dejected_warp_core@lemmy.world
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    3 hours ago

    Jesus. This makes it reasonable to just buy $100 worth of your own game every month, just to make sure. Assuming that the number of real sales cover Valve’s percentage and then some. Yeah, that’s a non-zero opportunity cost for you, and additional float for Valve, however petty it may be. But for a small developer, maybe that makes sense.

    • @kralk@lemm.ee
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      52 hours ago

      You’d lose 30% on every self-sale. I can’t see how the numbers would work out

    • @Saledovil@sh.itjust.works
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      22 hours ago

      The break even point would be at a balance of 23.08$. However, if the account balance doesn’t expire, buying your own game to put you over the threshold would be checking the couch cushions for loose change level of desperation.

      • @dejected_warp_core@lemmy.world
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        12 hours ago

        Oh, it’s petty cash to be sure. If you have $100-ish bucks to throw around, you probably aren’t going to miss much by not doing this. Unless, of course, letting someone else take even one dollar from you in this way is against your religion or something (i.e. the principle of the thing). Conversely, if you need the handful of dollars this makes, you probably don’t have that kind of walking-around money in the first place.

  • @MarcomachtKuchen@feddit.org
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    138 hours ago

    Do they just keep your earning in your account until one month your total outstanding earnings breach the 100$ threshold and you’ll receive all your earning in one transaction or does this money get swallowed by steam?

    • @Road_Warrior_10@lemmy.worldOP
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      368 hours ago

      I think they keep your money until reach the threshold. Steam aren’t scummy so I’m pretty sure there is no shady stuff going on with your money.