• @Thorry84@feddit.nl
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    302 months ago

    100% agreed!

    Nintendo was also max trolling with that Ganondorf healthbar in TotK, it just kept going and going.

  • @SolarMonkey@slrpnk.net
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    212 months ago

    I do like those, but I prefer the heart container method. The discrete units are more satisfying to me, because I can’t miss that there’s more.

    Some games your bar grows so very slowly you can’t even tell and it doesn’t have the same oomph.

      • @SolarMonkey@slrpnk.net
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        2 months ago

        Ngl, I didn’t make it far enough to find that out :)

        Souls-like games aren’t really my jam. I have a lot of them (including ds1,2) because I so desperately want to like them… but I don’t, generally :)

        Someday I’ll be motivated to work through my frustration. They await me. And it will be GLORIOUS!

        (Tho if you list off souls-like games, I’ve probably played several I just don’t identify that way…)

  • @BallsandBayonets
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    72 months ago

    What’s the game the curly health bar on the bottom right from? I’m getting waves of nostalgia but can’t remember the game.

  • AItoothbrush
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    52 months ago

    If you do it in a cool way it makes you feel really powerfull. A common thing is to have multiple bars of different colour overlayed. Its really cool in a bossfight to also have multiple hp bars.

  • @Evil_Shrubbery@lemm.ee
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    2 months ago

    I feel like I didn’t git gud if my HP bar is big :(

    Expect in games that getting max HP is part of the completionist thing or story based.