- cross-posted to:
- gaming@lemmy.world
- cross-posted to:
- gaming@lemmy.world
This is the best summary I could come up with:
The move comes as many developers are saying they will continue to stay away from the company’s products even after last week’s partial rollback of some of the most controversial parts of its fee structure plans.
“Over the past few years, Unity has unfortunately shifted its focus away from the games industry and away from supporting developer communities,” the group leadership wrote in a departure note.
BUG says the install-fee terms Unity first announced earlier this month were “unthinkably hostile” to users and that even the “new concessions” in an updated pricing model offered late last week “disproportionately affect the success of indie studios in our community.”
“We’ve seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we’ve worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry,” BUG wrote.
Vampire Survivors developer Poncle, for instance, gave a succinct “lol no thank you” when asked during a Reddit AMA over the weekend if their next game/sequel would again use the Unity Engine.
Brandon Sheffield of Necrosoft Games (Demonschool) told Wired that his company was "privy to these [initial] install-fee changes well before they went live and pushed back against them.
The original article contains 656 words, the summary contains 202 words. Saved 69%. I’m a bot and I’m open source!
Why don’t they change the focus of the group to another engine?
Their official statement says they are creating another group (without Unity in the name) that will cover any game engines. Which they specifically mentioned Unity, Unreal, and Godot.