• @romaselli@lemmygrad.ml
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    1411 year ago

    This is a great opportunity to tell people about Godot, a free open source engine that has been killing it lately.

    • @orclev@lemmy.world
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      111 year ago

      Shoutout to Bevy as well. It’s not as user friendly or polished as Godot but it’s a lot more powerful. If you’re a talented game dev I’m sure you could do some amazing things with Bevy.

      • @anlumo@lemmy.world
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        71 year ago

        Bevy is a very different kind of beast. It’s basically “here’s the ECS, have fun!” while it rides into the sunset.

        My next project will use bevy, but mostly because its API is so ridiculously small that I can map it entirely into my own engine (which then exposes the ECS through my own API). That would be a lifetime’s task with Unity (don’t know enough about Godot to say definitely, but I bet it’s the same, since it has the same architecture).

        • @orclev@lemmy.world
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          41 year ago

          To be fair it does have a huge plugin ecosystem that handles most of the common use cases, so it’s a bit more than just an ECS, but the docs have some pretty big gaps in them so you could be excused for thinking it’s more bare bones than it is.

    • AssA
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      31 year ago

      how are the AR applications for Godot?

    • @Z4rK@lemmy.world
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      21 year ago

      I would have used it if they didn’t focus so much on their own GDScript instead of keeping C# support.

      • Domi
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        81 year ago

        But Godot 4 has excellent C# support?

        • @Z4rK@lemmy.world
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          1 year ago

          Only for Godot 3, not 4?

          Edit: Godot 4 supports C#, but only for desktop games, not web, android and iOS.

  • TimeSquirrel
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    1 year ago

    The enshittification of the tech industry continues…who’s next? Place your bets.

    • Granixo
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      1 year ago

      As soon as AV2/H.266 becomes standard, i’d say Youtube would be at risk.

      Edit: Added AV2 to my comment.

        • Granixo
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          1 year ago

          I’m not saying that AV2/H.266 would make Youtube worse.

          I’m implying AV2/H.266 would allow us to migrate to a platform other than Youtube.

          Edit: Added AV2 to my comment

          • @Rinox@feddit.it
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            141 year ago

            Why would that be? If h265 is anything to go by, MPEG will probably charge an arm and a leg for h266, and the entire industry will pivot away from MPEG and move to AV2. I’m not even sure YouTube will ever implement h266

            • Granixo
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              21 year ago

              I had completly forgotten about AV2, my bad.

    • @Hamartiogonic@sopuli.xyz
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      1 year ago

      Wikipedia incorporates pay-to-win mechanics, lootboxes, microtransactions and cosmetics. There will also be a convoluted crafting system with decaying materials and several incompatible currencies for every purpose imaginable.

  • DarkGamer
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    1 year ago

    What a gift for epic games. Glad I never wasted my time learning Unity.

    • @MrMcGasion@lemmy.world
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      581 year ago

      Yep, hopefully Godot ends up being the real winner, because with as many AAA studios that have started to abandon their own in-house engines in favor of Unreal, it’s starting to feel a bit like Epic is going to end up with more than a healthy share of the market.

  • @spez_@lemmy.world
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    641 year ago

    I’m going to install games heaps of times so I can bankrupt any small game companies

    • @postmateDumbass@lemmy.world
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      101 year ago

      The in game ads already do that these days.

      Just try to hit that X, haha, tricked you! Installing.

      Any touch of the phone for 30 seconds auto installs…

      • Gianmarco Gargiulo
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        11 year ago

        Use a firewall app to block that game from accessing the internet (this obviously defeats the purpose of online multiplayer games.)

    • @PlexSheep@feddit.de
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      31 year ago

      From a Cybersecurity point of view, I think this is a legit attack. Imagine a server that has many virtual machines, all of which automatically trigger the reinstall mechanism as fast as possible.

      If there is not some kind of limitation on that rule, depending on how their mechanism works, you could cost the game creater a lot of money.

  • @lechatron@lemmy.today
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    521 year ago

    Do you know how many times I install and uninstall a game before I even play it? I could probably destroy a small game company on my own with this fee structure, and I’m sure I’m not alone with the constant installing and uninstalling.

  • CALIGVLA
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    441 year ago

    As if Epic needed any more help completely obliterating Unity in every conceivable way.

  • @Dasnap@lemmy.world
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    411 year ago

    I brought this up in another thread:

    They expect Game Pass titles to have their bill footed by Microsoft.

    There’s kicking the nest, and then there’s kicking the fucking queen bee.

    • BolexForSoup
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      51 year ago

      I mean what are they going to do with xcloud plays? Is it just 1 install on the remote Xbox or does it count per player, which means it’s an install every single time someone plays?

      I imagine a lot of the doomsday stuff people are saying are not going to come to pass (and some will!). But it’s this kind of ambiguity that always leads to this kind of speculation.