Curious as to what people think has the most replay potential.

Rules:

  1. The “desert island” aspect here is just to create an isolated environment. You don’t have to worry about survival or anything along those lines, where playing the game would be problematic. This isn’t about min-maxing your situation on the island outside of the game, or the time after leaving.

  2. No live service games unless the live service aspect is complete and it can be played offline – that is, you can’t just rely on the developer churning out new material during your time on the island. The game you get has to be in its complete form when you go to the island.

  3. No multiplayer games – can’t rely on the outside world in the form of people out there being a source of new material. The island is isolated from the rest of the world.

  4. You get existing DLC/mods/etc for a game. You don’t get multiple games in a series, though.

  5. Cost isn’t a factor. If you want The Sims 4 and all its DLC (currently looks like it’s $1,300 on Steam, and I would guess that there’s probably a lot more stuff on EA’s store or whatever), DCS World and all DLC ($3,900), or something like that, you can have it as readily as a free game.

  6. No platform restrictions (within reason; you’re limited to something that would be fairly mainstream). PC, console, phone, etc games are all fine. No “I want a game that can only run on a 10,000 node parallel compute cluster”, though, even if you can find something like that.

  7. Accessories that would be reasonably within the mainstream are provided. If you’re playing a light gun game, you can have a light gun. You can have a game controller, a VR headset and controllers, something like that. No “I want a $20 million 4DOF suspended flight sim cockpit to play my flight sim properly”.

  8. You have available to you the tools to extend the game that an ordinary member of the public would have access to. If there are modding tools that exist, you have access to those, can spend time learning them. If it’s an open-source game and you want to learn how to modify the game at a source level, you can do that. You don’t have access to a video game studio’s internal-only tools, though.

  9. You have available to you existing documentation and material related to the game that is generally publicly-available. Fandom wikis, howtos and guides, etc.

  10. You get the game in its present-day form. No updates to the game or new DLC being made available to you while you’re on the island.

What three games do you choose to take with you?

  • @ssm@lemmy.sdf.org
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    94 months ago
    1. Cataclysm Dark Days Ahead
    2. Dungeon Crawl: Stone Soup
    3. This is a hard one… Minetest, maybe? Would be the most interesting one to hack.
    • @Sethayy@sh.itjust.works
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      14 months ago

      Arguably Minecraft may be better/subjectively more interesting to hack, considering you’d have access to an insane amount of modding tools and libraries, as well as that the entire game has been so pulled apart that its may even surpass the documentation for mine test (can’t say for sure though cause I’ve never looked at mine test’s source code personally)