@glizzyguzzler@lemmy.blahaj.zone to 196@lemmy.blahaj.zone • 5 months agopriorities rulelemmy.blahaj.zoneimagemessage-square57fedilinkarrow-up1617arrow-down10
arrow-up1617arrow-down1imagepriorities rulelemmy.blahaj.zone@glizzyguzzler@lemmy.blahaj.zone to 196@lemmy.blahaj.zone • 5 months agomessage-square57fedilink
minus-square@mindbleach@sh.itjust.workslinkfedilink10•5 months agoIt could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount. Not that you’d see the difference through its blurry-ass video output.
It could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount.
Not that you’d see the difference through its blurry-ass video output.