- cross-posted to:
- virtualreality@lemmy.world
- apple_enthusiast@lemmy.world
- cross-posted to:
- virtualreality@lemmy.world
- apple_enthusiast@lemmy.world
Apple struggles to attract content from developers for its $3,500 headset.
Apple struggles to attract content from developers for its $3,500 headset.
$3500 head set that offers little except a bit of hey-that’s-cool. When most people are dealing with inflation and rising costs. Apple could have paid me a lot less than they spent on the thing for me to tell them the thing is was destined to be a dun shitburger.
Apple should have a better understanding about the percentage of their customer base that have and are willing to piss away $3.5k on folly.
from a developer perspective: the tiny install base that cost indicates means it will never be cost effective to devote large amounts of resources to. I have friends that have targeted the platform, but solely for social media / exposure returns - no one thinks they’re developing apps and use cases that will return a fraction of the cost in time invested.