There were a number of exciting announcements from Apple at WWDC 2024, from macOS Sequoia to Apple Intelligence. However, a subtle addition to Xcode 16 — the development environment for Apple platforms, like iOS and macOS — is a feature called Predictive Code Completion. Unfortunately, if you bought into Apple’s claim that 8GB of unified memory was enough for base-model Apple silicon Macs, you won’t be able to use it. There’s a memory requirement for Predictive Code Completion in Xcode 16, and it’s the closest thing we’ll get from Apple to an admission that 8GB of memory isn’t really enough for a new Mac in 2024.

  • yeehaw
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    166 months ago

    I chalk it up to lazy rushed development. Good code is art.

    • @Aux@lemmy.world
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      -26 months ago

      That’s not true at all. The code doesn’t take much space. The content does. Your high quality high res photos, 4K HDR videos, lossless 96kHz audio, etc.

      • yeehaw
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        6 months ago

        But there are lots of shortcuts now. Asset packs and coding environments that come bundled with all kinds of things you don’t need. People import packages that consume a lot of space to use one tiny piece of it.

        To be clear, I’m not talking about videos and images. You’d have these either way.

        • @Aux@lemmy.world
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          16 months ago

          All these packages don’t take much memory. Also tree shaking is a thing. For example, one of the projects I currently work on has over 5 gigs of dependencies, but once I compile it for production, the whole code based is mere 3 megs and that’s including inlined styles and icons. The code itself is pretty much non-existent.

          On the other hand I have 100KB of text translations just for the English language alone. Because there’s shit loads of text. And over 100MB of images, which are part of the build. And then there’s a remote storage with gigabytes of documents.

          Even if I double the code base by copy pasting it will be a drop in a bucket.