@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 5 months agoAs the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.comexternal-linkmessage-square86fedilinkarrow-up1190arrow-down19
arrow-up1181arrow-down1external-linkAs the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 5 months agomessage-square86fedilink
minus-square@fibojoly@sh.itjust.workslinkfedilinkEnglish1•5 months agoI wish long press would just show us a choice wheel, right thumbstick to pick my choice, done. Free the left and right foe other stuff.
minus-square@CommanderCloon@lemmy.mllinkfedilinkEnglish1•5 months agoI don’t know, that’s too many inputs which is a trap that I feel console games easily fall for nowadays. Having to long press is already kind of annoying, adding another input layer with a wheel would make it worse imo
I wish long press would just show us a choice wheel, right thumbstick to pick my choice, done. Free the left and right foe other stuff.
I don’t know, that’s too many inputs which is a trap that I feel console games easily fall for nowadays. Having to long press is already kind of annoying, adding another input layer with a wheel would make it worse imo