@alessandro@lemmy.ca to PC Gaming@lemmy.ca • 5 months agoSteamVR for Linux gets "experimental improvements to async support"www.gamingonlinux.comexternal-linkmessage-square2fedilinkarrow-up180arrow-down11cross-posted to: linux_gaming@lemmy.mllinux_gaming@lemmy.worldgaming@lemmy.zip
arrow-up179arrow-down1external-linkSteamVR for Linux gets "experimental improvements to async support"www.gamingonlinux.com@alessandro@lemmy.ca to PC Gaming@lemmy.ca • 5 months agomessage-square2fedilinkcross-posted to: linux_gaming@lemmy.mllinux_gaming@lemmy.worldgaming@lemmy.zip
minus-squareAutoTL;DRBlink2•5 months agoThis is the best summary I could come up with: Exciting, even more improvements to SteamVR support are coming with the latest Beta release fixing up more issues. We’ve been seeing a fair bit more movement on VR + Linux from Valve recently, which is nice to see, as it’s felt quite rough. Fixed error spam when Vive tracker trigger pogo pin state changes. Fixed looping ‘updating’ behavior when a content pack cannot be downloaded. Add previously missing squeeze mapping for Vive trackers. Fixed Room Setup only starting once and refusing to run again. The original article contains 191 words, the summary contains 84 words. Saved 56%. I’m a bot and I’m open source!
This is the best summary I could come up with:
Exciting, even more improvements to SteamVR support are coming with the latest Beta release fixing up more issues.
We’ve been seeing a fair bit more movement on VR + Linux from Valve recently, which is nice to see, as it’s felt quite rough.
Fixed error spam when Vive tracker trigger pogo pin state changes.
Fixed looping ‘updating’ behavior when a content pack cannot be downloaded.
Add previously missing squeeze mapping for Vive trackers.
Fixed Room Setup only starting once and refusing to run again.
The original article contains 191 words, the summary contains 84 words. Saved 56%. I’m a bot and I’m open source!