As I’ve gotten older as a player, I have found myself dropping some eras of gaming that I used to be nostalgic for. One of them is the 8-bit era, the NES days. I have played some of the best that system had to offer and I will never say that system didn’t have any good games.

I’ve just fallen out of fashion with it because maybe it’s in part that nearly all of the video game-based content I watch and find, tend to orbit a little around 8-bit too much. Most of the time it’s because content creators were born in that era and no arguments can be made.

But I’ve grown exhausted from the oversaturation and sometimes over-glorified favoritism of 8-bit that I just have difficulty revisiting again. I’ve forgotten to mention how many indie games lean hard on the 8-bit aesthetic.

Another era of gaming that I am also finding myself falling out of favor for is 16 bit. This applies to consoles more than anything that was made in 16 bit. Having a hard time revisiting that era for some of the same reasons.

I’m more of a 6th Gen/Arcade player type.

  • snownyteOP
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    16 months ago

    I remember how many damn licensed games came out during that period. There was just almost a game for everything, it was nuts.

    American Choppers had a game. Hannah Montana had several. Let’s give Dukes of Hazzard a game, let’s give Starsky and Hutch a game. Do they have to be good? Nope, they never were but let them be a thing anyways.

    • @otp@sh.itjust.works
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      16 months ago

      Do they have to be good? Nope, they never were but let them be a thing anyways.

      There were definitely some good licensed games!

      TMNT Turtles in Time and The Simpsons are two amazing beat 'em ups.

      The licensed games by Capcom on the NES are generally a safe bet for a good (if not great) game. Even into the 16-bit era, too.

      The [X] of Illusion games on the Genesis are great kid-friendly platformers (Mickey Mouse games).

      Plenty of great licensed games throughout the generations too. For something more “recent”, consider the success of the Lego games…which are often basically doubly-licensed.