According to these new numbers from Valve, the Linux customer base is up to 1.96%, or a 0.52% jump over June! That’s a huge jump with normally just moving 0.1% or so in either direction most months… It’s also near an all-time high on a percentage basis going back to the early days of Steam on Linux when it had around a 2% marketshare but at that time the Steam customer size in absolute numbers was much smaller a decade ago than it is now. So if the percentage numbers are accurate, this is likely the largest in absolute terms that the Linux gaming marketshare has ever been.

Data from Valve: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined

  • @littlecolt@lemm.ee
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    21 year ago

    Does kernel anti cheat really help anything, though? I’m curious about it. Like, how much worse would cheating be without it? I play Apex on Linux. It runs EAC and yes, there are some cheaters but it’s not that bad from what I can tell.

    • @Pollux@beehaw.org
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      1 year ago

      Well it can stop users from plugging other devices into their computer when they have valorant launched, so things like hacks on a USB wouldn’t be possible, and that it can see all of your usb devices on your pc, and then it can see what’s being opened on your computer, it basically can see everything your doing which is a huge privacy concern. that’s why people had been talking about that someone could easily use the rootkit to do some malicious shit with it, while on eac on Linux it can only see our home partition lol, but on windows it can see a bit more of your file system as permissions aren’t rlly a thing on windows Sept the admin stuff. Apex handles cheaters kinda well these days so it’s more about reporting and banning those people. Anticheats are only supposed to stop the user from loading cheats but if it fails to do that which it usually does then it’s up to the support team of that game to ban them