Really weird thing to happen before the game is even released. The game previously got delayed and is now being moved to a different team.

  • @bionicjoey@lemmy.ca
    link
    fedilink
    English
    548 months ago

    It’s so sad when you go back to the early dev diaries on YouTube where the guys who made PA1 are clearly just creating a passion project. And now PDX has turned it into just another one of their DLC treadmill games and introduced a slew of game breaking bugs in the process.

    • @Unforeseen@sh.itjust.works
      link
      fedilink
      English
      178 months ago

      Yeah I was an early adopter myself, it was my gateway drug into rimworld and dwarf fortress. I stopped playing shortly after they sold the studio

      • @osprior@lemmy.world
        link
        fedilink
        English
        158 months ago

        Introversion still exists and wasn’t sold, they’re making a somewhat similar game now - The Last Starship.

        • @bionicjoey@lemmy.ca
          link
          fedilink
          English
          58 months ago

          PA is still fun if you can look past the bugs. It’s a really interesting twist on the colony sim formula to have basically an adversarial relationship with your pawns. It makes you think about security zones in much the same way as someone designing a secure facility like a bank vault or military base.

      • @Quetzalcutlass@lemmy.world
        link
        fedilink
        English
        5
        edit-2
        8 months ago

        I believe the last pre-Paradox build is still available under Steam Betas.

        It’s a damn shame what Paradox did to the game. It turned from a near-perfect sim with excellent optimization and stability into a laggy, buggy mess with loads of DLCs that both fixed and introduced more bugs. So the usual Paradox product, where stability is completely random based on which DLCs you own.

    • Shirasho
      link
      English
      38 months ago

      The first game is still loaded with bugs to this day. I had no faith in a second game, and this news does it no favors.

      • @bionicjoey@lemmy.ca
        link
        fedilink
        English
        7
        edit-2
        8 months ago

        First game was relatively bug free before paradox bought it. Then once they started pushing them to add DLC content, the bugs started appearing rapidly. It’s so transparent exactly what was happening behind the scenes. PDX pushed them to add DLC to recoup their investment, and the deadlines they pushed didn’t let the studio implement them properly on top of the existing codebase (which they didn’t create with endless DLC in mind) without cutting corners like crazy.