• Liz
      link
      fedilink
      English
      282 months ago

      I mean, that game does not actually properly stimulate transportation. The solution is:

      1. multi use zoning to reduce commute distances
      2. Make every mode of travel equally safe, convenient, and pleasant.
      • @StaySquared@lemmy.world
        link
        fedilink
        12 months ago

        I believe another solution would be highways that are strictly for transporting of goods, rather than sharing roads with semitrucks.

        • Liz
          link
          fedilink
          English
          10
          edit-2
          2 months ago

          Nah, very little of congestion is trucks. You can even see that in this picture. Plus, you’re not trying to make driving easier, that will just cause more people to drive (one more lane bro). You make everything else easier and people choose to walk/bike/bus and the roads clear up because there’s fewer people choosing to drive.

    • @Sconrad122@lemmy.world
      link
      fedilink
      212 months ago

      Buses and trains. That, or spaghetti interchange that are bigger than the rest of the city. Also, replace key arterial roads with a pedestrian path, call that path a park, and charge $20 for entry. That will easily fund all the city services and nobody will be too inconvenienced by having to pocket their car as they walk across the “park” to get between neighborhoods. Now excuse me, I have to go murder a little blue bird that won’t shut up about the garbage piling up

    • @SuperSpruce@lemmy.zip
      link
      fedilink
      62 months ago

      One long meandering 6 lane road that makes up the entire city. I’m not even kidding, that’s pretty much the optimal solution in the game.

      • VindictiveJudge
        link
        fedilink
        English
        32 months ago

        Caesar was like that, too. Citizens couldn’t pathfind if their life depended on it, and it sometimes did.