The Khronos Group, the overseers of many open standards like OpenGL, Vulkan, OpenXR and more are currently looking to pay someone to improve OpenXR in Godot Engine.
They recently on April 22nd posted up a Request for Proposal for the work as they hope to “expand and demonstrate the reach of the API Standard by better integrating OpenXR with the Godot game engine to effectively bridge the gap between runtime developers and application developers”.
Improve developer documentation including examples with WG notes on best practices.
Although the OpenXR Tutorial Project covers using OpenXR directly, most app developers will use a library/engine therefore providing examples at the engine level is still needed.
Provide a OpenXR Working Group (OWG) approved open-source reference for other game engines and libraries to reduce fragmentation in the industry.
As per the PDF they’re willing to pay up to $100,000 for the work and you need to send in any proposals by 22nd May, 2024.
They say anyone that has experience with Godot and OpenXR is welcome to submit a proposal to be considered.
The original article contains 243 words, the summary contains 148 words. Saved 39%. I’m a bot and I’m open source!
This is the best summary I could come up with:
They recently on April 22nd posted up a Request for Proposal for the work as they hope to “expand and demonstrate the reach of the API Standard by better integrating OpenXR with the Godot game engine to effectively bridge the gap between runtime developers and application developers”.
Improve developer documentation including examples with WG notes on best practices.
Although the OpenXR Tutorial Project covers using OpenXR directly, most app developers will use a library/engine therefore providing examples at the engine level is still needed.
Provide a OpenXR Working Group (OWG) approved open-source reference for other game engines and libraries to reduce fragmentation in the industry.
As per the PDF they’re willing to pay up to $100,000 for the work and you need to send in any proposals by 22nd May, 2024.
They say anyone that has experience with Godot and OpenXR is welcome to submit a proposal to be considered.
The original article contains 243 words, the summary contains 148 words. Saved 39%. I’m a bot and I’m open source!