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    47 months ago

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    A slew of commercial and critical hits, including last year’s HBO series The Last of Us – which won eight Emmys – and The Super Mario Bros Movie – which made $1.36bn (£1.094bn) in the global box office – has led to market experts comparing them to Marvel adaptations, which have long been big moneymakers for studios.

    The adaptation of Minecraft will be on screens next year, while a live-action film based on the Legend of Zelda franchise is in development and Margot Robbie is reportedly working on a The Sims movie.

    They attribute this to two things: modern adaptations sticking more closely to the tone of the games while expanding on the story, and studios spending money to secure some of the biggest actors and producers in film and TV.

    “In a single year, the Curse of the Terrible Video Game Adaptation has been so comprehensively broken that movie production companies now appear to be flinging themselves into something of a gold rush,” she said.

    “However, where the MCU developed a singular, unified vision under the guidance of Kevin Feige [president of Marvel Studios], there is no apparent equivalent of that yet emerging behind video game properties.”

    It was a sentiment echoed by Tim Richards, the chief executive of Vue cinemas, who said the key to adaptations’ success was their familiarity to a broad range of audiences.


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