Caveat: It isn’t available in the app store in the EU, and is instead only available via the developer’s marketplace, AltStore¹. As far as I can tell, this genuinely isn’t because of greed, but because of a little detail in Apple’s EU rules (possibly wrong):

[…] Developers can choose to remain on the App Store’s current business terms or adopt the new business terms for iOS apps in the EU.

Developers operating under the new business terms for EU apps will have the option to distribute their iOS apps in the EU via the App Store, Web Distribution, and/or alternative app marketplaces. […] Developers who achieve exceptional scale on iOS, with apps that have over one million first annual installs in the past 12 months in the EU, will pay a Core Technology Fee. ²

The problem being, if you’re under the old terms, there is no “Core Technology Fee.” However, in order to distribute on another marketplace, you must opt into the new terms, meaning you now have to pay the fee even on apps that are distributed on Apple’s app store. Thus, if you distribute on the iOS app store in the EU for free, and lets say it gets 2 million installs, you get 1 million installs free… and you now owe Apple half a million dollars.

  1. https://news.ycombinator.com/item?id=40067556
  2. https://developer.apple.com/support/core-technology-fee/
  • @MachineFab812@discuss.tchncs.de
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    7 months ago

    Need an “emulator”(sandbox really) for old IOS apps. All the best games I ever played on IOS, games I paid for, were retired from the app store and replaced with substandard, ad/subscription based knockoffs, years ago.

    Now I think about it, I’ve got a lot of android apps I keep sideloading to new devices that won’t work if I try to actually use them, but at least I have convenient ways to preserve those.

    • LiveLM
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      7 months ago

      Unfortunately the only functional iOS emulator for games I’ve ever seen is TouchHLE, though that’s only for PCs and rather experimental at the moment.

      • voxel
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        7 months ago

        it also supports android and works really well on there

        homescreen

        monkeyball

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        well, katamari specifically has some rendering issues with text but they’re really minor and don’t affect gameplay.
        sucks that most of these use gyro tho, feels really awkward to use (left stick on any controller can be used instead but it’s still not ideal) (unless you’re like sitting on a toilet or sth lol, where you can comfortably hold the phone flat)

        • LiveLM
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          27 months ago

          How embarrassing, I double checked their Github and still managed to miss Android support 🤦‍♂
          Thanks for the correction.

          • voxel
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            7 months ago

            i mean there’s an official android port of it and it’s still being kept up to date, or is there anything wrong with it? (i see it has ads, but it doesn’t really matter if you block them on like dns level)

            also i haven’t actually checked, but seemingly it may be bit too modern, don’t think ios 3 is fully supported yet