• @ampersandrew@lemmy.world
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    129 months ago

    Plenty of games without publishers are designed to destroy themselves in this exact way, because there’s money in it.

      • @ampersandrew@lemmy.world
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        09 months ago

        Then why make the distinction when A can often be B? People like to paint a picture of the little guy being bullied by the big guy into making a decision that players didn’t like, but we’ve seen plenty of times that developers will be the ones making the decisions we didn’t like. If there’s an incentive to do the bad thing, developers will do it without being told to.

        • @laughterlaughter@lemmy.world
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          9 months ago

          That’s a strawman argument, sorry. You’re arguing as if all developers are publishers. You just said it “A can often be B,” but A is not always B.

          Publishers do this bullshit. Period. And in small shops, developers are the publishers, sure. But when they make those decisions, they don’t make them in their roles of developers. They do so in their roles of publishers. And also, not all publishers and not all developers-turned-publishers are dicks.

          But I understand what you’re saying. When they are dicks, they are dicks.

          • @ampersandrew@lemmy.world
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            -19 months ago

            Developers can and have made this decision on their own even when they’ve got a publisher, because publishing deals come in all sizes, and online connection requirements that inevitably lead to a game’s death are pervasive in the industry right now.

            • @laughterlaughter@lemmy.world
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              09 months ago

              No, not really. You just said it, man. “Publishing deals come in all sizes.” Publishing. Publishing. So, it’s the publishers who make those decisions. Not developers. That developers must accept them is one thing. But the publishers made the decision.