Kinda makes sense. The costs must be staggering to develop new proprietary graphics chips that can outperform current gen PCs and still hit the low(ish) price targets. They then have to basically sell every unit at a loss and hope to make it back with game sales. This has worked out for Nintendo’s model since they have thrived on (relatively) cheap and underpowered hardware, and a bevy of exclusive titles that they continue to sell for full price even years after release. Its harder from the angle Microsoft was taking. They were able to create a few decent exclusives but it seems like most of their titles were crossplatform or became that way over time. I was playing Halo Infinite on my SteamDeck. Haven’t owned an Xbox since the first one.
Kinda makes sense. The costs must be staggering to develop new proprietary graphics chips that can outperform current gen PCs and still hit the low(ish) price targets. They then have to basically sell every unit at a loss and hope to make it back with game sales. This has worked out for Nintendo’s model since they have thrived on (relatively) cheap and underpowered hardware, and a bevy of exclusive titles that they continue to sell for full price even years after release. Its harder from the angle Microsoft was taking. They were able to create a few decent exclusives but it seems like most of their titles were crossplatform or became that way over time. I was playing Halo Infinite on my SteamDeck. Haven’t owned an Xbox since the first one.