Sony misses PS5 sales target as console enters ‘latter stage of its life cycle’::Sony has cut its sales forecast by 4 million units for the fiscal year, down from 25 million to 21 million. It comes as the company missed its sales projections by a million.

  • @otp@sh.itjust.works
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    329 months ago

    The PS5 feels next-gen to me, rather than current gen, lol

    Probably because I was a late adopter to the prior gen, and I don’t have a current gen console (just a PC).

    • @Vub@lemmy.world
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      9 months ago

      To me the PS5 feels like PS4.5 at most.

      The box even says “8K capable” and they promised an amazing 4K-8K 120hz raytracing heaven before release. Every time I see the box or watch old presentation videos I feel scammed.

      Because in reality almost all games have a pathetic “slow mode with higher res” (often 30 fps!) or “fast mode with previous generation graphics and resolution” (usually some variable upscaled mess and far from native 4K).

      It’s still a decent machine (I like it being silent a lot, load times are also quite good) and I enjoy gaming regardless of performance BUT their promises were nothing but a marketing scam. It feels far from “next generation” to me.

      (Same goes for Xbox Series X of course, it’s just as bad in this sense.)

      • @los_chill@programming.dev
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        49 months ago

        With their inability to meet demand that first year they made many of us into patient gamers. I bought a PS4 Pro for a couple hundred bucks when that frenzy was going down and will happily play through that massive catalog at 12 bucks a game as long as they still charge almost $500 for a 4-year-old console.

      • a1studmuffin
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        49 months ago

        We should see an improvement in game quality for the platform once last-gen sales drop off enough that developers only need to target current-gen.

        Right now any game that comes out for both PS4+5 is bottlenecked by PS4 memory and performance, with only easy wins taken for PS5 like higher quality assets and faster IO/FPS.

        Designing a game for current-gen platforms from the ground up is when we’ll start to see some more impressive features, but there’s still money on the table for PS4 so it’ll be a few years (IMHO) before we see PS5 exclusives as the norm.

        • @Shadywack@lemmy.world
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          59 months ago

          What I really read when you write that is “By the time the earnest benefits of the PS5 platform are realized, they’ll be selling PS5 Pro’s to brute force improvements”.

        • @Vub@lemmy.world
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          39 months ago

          I’m not so sure, there are already pure PS5/XSX games and they are not THAT impressive. Also as someone else commented, once they reach that time there will be a PS5 Pro. This entire generation is a disappointing mess.

      • @Shadywack@lemmy.world
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        39 months ago

        I hear ya but they launched with RDNA 2, ray tracing is AMD’s 1st gen implementation with dubious claims about their ray accelerators being a hardware solution, and 10tflops with 36 CU’s (compared to the 6800xt’s 72), the writing was on the wall during launch. Soon as we had specs, all of their claims looked like bullshit to me from the start.

        I do admire their overclocking trick to compensate, and I do really enjoy their UX along with that bamf controller. They definitely pulled the right business tricks, but high framerates and ray tracing was laughable to me. Just marketing myth, and I feel you. 30fps is cringe to me and I wish consoles could get past that shit.

        • @Vub@lemmy.world
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          19 months ago

          Yeah, I agree. Good load times, a silent console and the controller are the positive sides, most of the rest is disappointing. Same goes for the Xbox Series X, except the controller is not really an upgrade and that platform has almost zero really good exclusives. Even Game Pass, which was an amazing value deal a few years ago, has turned into a shovelware desert.