• key
    link
    fedilink
    110 months ago

    I like the niche they’re targeting. I think “work stuff” will be the second big use for VR. I was really disappointed when the original Oculus was nowhere near capable of it. So I especially like that another major player is investing in this. Not enough to spend 3.5k on it mind you.

    I’m holding out hope for the Immersed headset, it’s targeting the same domain but with more focus on the core key stats rather than experimental “eyesight” stuff. Not enough hope to pre-order what’s 50/50 vaporware mind you, but hope nonetheless.

    • @averyminya@beehaw.org
      link
      fedilink
      110 months ago

      Some of the best uses for VR I think is making use of small spaces for projects that require larger ones. All my favorite applications revolve around it.

      Vermilion is an application for oil painting in VR. No cleanup, just get started and go. There’s SculptrVR for clay.

      Paradiddle is VR drumming. It’s not as tactile of course but if you don’t have a drum pad (which can connect to the game) then it’s really the next best thing.

      SynthVR lets you put together huge synth racks, offsetting the cost of each piece of equipment. Plus no need to store it!

      I think there’s a couple others, but my point is that each of these are seemingly perfect for VR. Any notes you need can be brought up and scaled to whatever size you need, placed anywhere in the room.

      I’ve read about stock people using headsets for similar goals. I can see a very useful market for this sort of thing.

      However, not for $3k. I also have doubts that this headset, yes, it’s a headset Apple, will have programs like I mentioned. iOS apps aren’t the same.