• Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
  • The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
  • The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.

Archive link: https://archive.ph/mVaIY

  • @BigDaddySlim@lemmy.world
    link
    fedilink
    English
    158 months ago

    Listen the game isn’t perfect and did have a rough launch, but they’re actively working on fixing and improving it. I’ve had 8+ hour straight binges of gameplay on it and enjoy it plenty. Is it completely what I hoped for? Not exactly, and the game could use more optimization but I still very much enjoy it, personally. It’s more enjoyable to me so far than the first game, especially with the new tools and features they’ve added.

    Toxicity is so dumb with g*mers, just refund and leave an honest review then move on with your lives people, geez.

    • @KeenFlame@feddit.nu
      link
      fedilink
      English
      118 months ago

      That’s what they are doing… The marketing team cannot handle their game being returned so they call the community toxic. Career suicide imo

    • @morhp@lemmynsfw.com
      link
      fedilink
      English
      88 months ago

      I simply can’t believe that they released the game in this unfinished state. Early access or a public beta would be understandable, but you just don’t release a half-finished product promising to deliver the remaining stuff later.

      The Minecraft way where you continually provide upgrades for your game can obviously work, but in that case, the game is cheaper and the upgrades are free. If they were going that route, CS2 should have been a free upgrade of CS1 with all the features of the previous product and nobody would’ve complained.

      If you buy another full product, you expect another full product.

    • Montagge
      link
      fedilink
      -88 months ago

      I didn’t even think it was all that rough of a launch