• @PenguinTD@lemmy.ca
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    010 months ago

    think about this the other way, if your favorite dev gets bought, all their funding members gets good pay out and can keep working on the games you like “until” the parent company don’t think it works and shuts it down. Then those funding member either peace out and fund new studios with new IPs(sometimes multiple stuidos spawned after a big studio has massive layoff.) Those new studio will then get funding and absorb those that lost their job and becoming the funding member of those new studios.

    It’s a healthy cycle for the industry really. Let the investor dump more money to the developers I don’t mind. I don’t even mind if we lost some of our loved franchisees, as we’ve all survived that with EA’s acquisitions during the 90-00s. And guess what, that massive buying and fucking with existing studios indirectly spawn off the indie boom that comes a couple years later in the early 2010s.

    Have the trust in the developers that have passion to bring you the games you like.

    • @RightHandOfIkaros@lemmy.world
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      410 months ago

      The Indie Boom is happening because development tools are easier than ever to use. Not because publishers keep closing down studios.

      Its kinda like how a lot of indie developers in Japan started making games on PC98 computers, they were easy to make games for at the time.

      Whats stupid is the publisher purchased the whole studio with its IPs, and then they decide to just shut down the studio but keep the IP, because they only wanted the IP all along. At that point why not create new IPs or buy just the IP from the studio at that point, and let the developers keep their job at the studio theyre already at?

      • @PenguinTD@lemmy.ca
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        010 months ago

        Many indie games that from “veteran devs of” are still using whatever tools they were familiar with. Like yes I am aware of the unity wave, by lumping them all together is kinda unfair. Especially, you mentioned Japan, many of top talents open their own studio before Kojima. Most recent is Kamiya’s departure from Platinum, it would be silly to say that Kamiya won’t be able to make games if engines like unity or ue4/5 aren’t available.

        I for one are willing to let old IP die and not keeping coming back in different forms of remaster/remake/reboot.(with the exception of proper remakes like RE2.) A lot of man hours dump into those games and their talents won’t get recognized as they are living under the shadow of past great games. (And they get pennies owns not the IPs nor the fames for those game world/mechanism/vision.)

        I want they to pour their precious time making good quality new games instead of churning more and more remasters/remakes.