• @ZOSTED@sh.itjust.works
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    210 months ago

    There is enough freely licensed content to make whatever you want. I have no trouble at all making websites and comic books and video games using freely licensed content.

        • @BlameThePeacock@lemmy.ca
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          210 months ago

          You paid your own money for every single copyright work you’ve ever seen in your life?

          No you did not. Not even close.

          You didn’t pay for it at school because a lot of it falls under educational fair dealing rules. You didn’t pay when you borrowed that video game from your friend, or when you read a graphic novel at the library.

          And you definitely didn’t pay for every news article you’ve read online.

          • @ZOSTED@sh.itjust.works
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            110 months ago

            You paid your own money for every single copyright work you’ve ever seen in your life?

            I never claimed this distinction, and I don’t think it’s a meaningful point.

            I’m saying that I pay for art. These companies don’t, but more to the point, they seek to undermine their source once they’ve extracted all the training data they need. I’d go so far as to say it’s in poor taste to use free art, because it should be patently obvious that most artists putting out free art, did not anticipate its use by devices that let you bypass artists entirely.

            There’s an alternate way that this could have all gone down: after some internal testing, we could have simply asked artists to volunteer their work for the project of training. There are enough people excited about the tech that this would have been plenty! It just wouldn’t have let companies rush for market share, and hope the business utility would gloss over any ethical qualms in the aftermath.