• @ikidd@lemmy.world
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      7911 months ago

      I just took a 16x9 and hacked the sides off with a sawsall. It doesn’t work now, but I still feel superior.

    • @thawed_caveman@lemmy.world
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      611 months ago

      The second hand market. I don’t think many of them will even be 1080p or 60Hz, and i’m pretty sure you can forget about 4k

      I have one listed on craigslist right now, for free because it’s broken. No takers.

      • VindictiveJudge
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        1511 months ago

        I used to have a CRT screen that was 1600x1200 @60hz, so high resolution ones do exist.

        • timo_timboo
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          711 months ago

          Hell yeah man, 4:3 CRT monitors are superior in almost every way. I have a monitor that does up to 1920x1440p@75hz, but the best ones do up to 2048x1536@80hz. Crazy.

          • @Blue_Morpho@lemmy.world
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            1511 months ago

            I grew up with crts. Crts had misconvergence, blooming, pincushion, lack of contrast and flicker like a fluorescent light even at higher refresh rates.

            I’m fine with bad latency compared to all the problems of CRT’s.

            • timo_timboo
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              411 months ago

              Depends. If you have a quality CRT monitor, the only problem is blooming. Misconvergence and geometry in general is really only a problem with low end models or large tubes. At higher refresh rates, there’s absolutely no flicker either.

              Where did you get that with the contrast from? They look way better than any LCD, though OLED can come close or even surpass them.

              Except when talking about motion clarity of course, which is something that somehow still can’t be beaten by modern technologies. Every display that isn’t a CRT just looks so blurry during motion. It makes a world of difference for games.

              Since I got a nice CRT monitor, I hate playing on LCDs. Kinda regret getting that thing now.

              • @Blue_Morpho@lemmy.world
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                11 months ago

                Misconvergence and geometry in general is really only a problem with low end models or large tubes.

                From the 1980’s to 1990’s I had a 13" Seiko Trinitron, then a Mag 15", then ViewSonic 17". None were low end. All had misconvergence and geometry problems at their highest resolution.

                If you only game on it you’ll never notice. But I coded and played with CAD for fun. There was no adjustment, even with opening up and adjusting the tube chokes (which I did) that could get every corner perfectly converged and have absolutely perfect straight lines on all sides simultaneously.

                • ferret
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                  111 months ago

                  Software compensation does exist, if you want to give it a blast

                  • @Blue_Morpho@lemmy.world
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                    111 months ago

                    You can simulate misconverged pixels with filters but I don’t see how the reverse is possible in software. Could you link to the software?

        • @lamabop
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          111 months ago

          deleted by creator